Full notes
Full Death's Door update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
Controller input switched to native input, changes from the controller beta moved to main branch - this should fix most issues with controller compatibility including allowing players to use Steam Input.
Removed screenshake and wait frames from fire DoT ticks.
Fixed minor collision softlock in mansion.
Fixed bat AI that would cause issues in rare circumstances in the Avarice fight meaning it would never complete the battle.
Fixed potential similar AI issue on spear enemies that may cause them to just run off or stand still.
Fix for people affected by a previous ghost save issue.
Fixed softlock returning to a night shrine with jefferson for a second time.
Fixed friction bug on pot mimics.
Added silent servant completion to end game door glow checks.
Fixed rare bug where end game boss door would not spawn after a premature game exit.
Fixed issue where travelling with the gondola in certain circumstances can cause you to spawn at the wrong location and lock the camera.
Added extra backup saves and a readable JSON file dump for assistance debugging future save issues.
Rolling out controller changes from the beta branch to main. Switching from Unity input to direct/native input and allowing supported devices to use Xinput. Also added checks to ignore signals sent by phantom controllers that some people's drivers were doing. If this patch changes/breaks controller input for you please get in touch here or email me at contact@acidnerve.com letting me know what controller you have, and emailing me log files if possible.
Source
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