HomeGamesUpdatesPricingMethodology
Steam News23 July 20214y ago

Bugfixes - 23 July

Added Vsync in options menu Readable Signs no longer hookshot-able Fixed softlock from sequence break in forest dungeon Slightly moved some typewriters on the floor of Hall of Doors to stop the player landing between th

Full notes

Full Death's Door update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition2 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
addedAdded Vsync in options menu
removedReadable Signs no longer hookshot-able
fixedFixed softlock from sequence break in forest dungeon
changedSlightly moved some typewriters on the floor of Hall of Doors to stop the player landing between them and getting stuck
changedReduced the movement force of heavy and rolling attacks for daggers by 30%
fixedFixed missing deathplane in one part of Castle Lockstone
  • Added Vsync in options menu

  • Readable Signs no longer hookshot-able

  • Fixed softlock from sequence break in forest dungeon

  • Slightly moved some typewriters on the floor of Hall of Doors to stop the player landing between them and getting stuck

  • Reduced the movement force of heavy and rolling attacks for daggers by 30%

  • Fixed missing deathplane in one part of Castle Lockstone

  • Fixed softlock when spamming buttons during bard interactions and yes/no prompts

  • Fixed missing wall collider in Grove of Spirits

  • Fixed bug where Ancient Doors could be triggered without freeing all crow souls

  • Fixed bug where player could get trapped in furnaces

  • Fixed bard bug in forest where old dialogue would re-appear

Source

Steam News / 23 July 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.