Full notes
Full DEATHRUN TV update
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Repeated intro
Hey deathrunners!
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Server
DEATHRUN TV changes
What a few days it's been! We're blown away by the love for the pilot episode and the creative ways you have been challenging yourselves to complete the demo.
There's no secret ending, honest. We wouldn't lie about this. Don't worry about anything you hear about golden keys and secret doors...
Anyway... We've been hard at work going through the incredible feedback you have all been sharing, so here is the list of updates in Hotfix #2
Changes
Rebalanced health, armour and damage systems. Enemies can do more than 1/2 heart damage.
Fixed typo in death screen.
Tightened up the roll mechanic.
Fixed issue with sprite atlases showing overlapping sprites in UI.
Prevent level gen placing objects inside boss lift.
Prevent razers from moving when player is in spawn state.
Shoot razers to change their direction.
Made the out wall of level indestructible (5 cells from edge).
No grenades on start, because who doesn't like a challenge?
Grenades now explode when they hit an enemy.
Various big fixes.
Added lite shotgun.
Laser pointer on Hitscan enemies.
Added all mutations into "mutation UI".
Tutorial - added pickupequip item.
Tutorial - added swap equip item moment.
Tutorial - added proximity mine moment.
Spawner zombies no longer spawn directly on player.
Difficulty / Balance tweaks - Champion bosses.
Difficulty / Balance tweaks - Monsters
Difficulty / Balance tweaks - Weapons
If you haven't already please come and join the Discord server and the growing community of deathrunners!
We LOVE your feedback, so please, please keep it coming.
Thanks and have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
