What changed
0 fixes0 additions2 changes0 removals
changedA large part of the feedback we've received previously has been related to audio being lackluster. As we'll admit, neither of us specialize in this field so it's been on the backburner. Over the course of the past year, however, we've been working with a sound designer who does! We've been able to overhaul our previous implementation and while we're still experimenting with different sounds, races already feel substantially more satisfying and intense. There are now unique sounds for the racers, audible feedback when drifting, reverb and passby effects, combat additions, and more. We're excited to have you listen!
changedApart from audio, we've also made several quality of life changes with optimization, more vfx, gameplay balancing, and visual updates for the menu/UI, and some bug fixes.
DEATHGRIP changes
changedA large part of the feedback we've received previously has been related to audio being lackluster. As we'll admit, neither of us specialize in this field so it's been on the backburner. Over the course of the past year, however, we've been working with a sound designer who does! We've been able to overhaul our previous implementation and while we're still experimenting with different sounds, races already feel substantially more satisfying and intense. There are now unique sounds for the racers, audible feedback when drifting, reverb and passby effects, combat additions, and more. We're excited to have you listen!
changedApart from audio, we've also made several quality of life changes with optimization, more vfx, gameplay balancing, and visual updates for the menu/UI, and some bug fixes.
It's been over a year since our last update. We've both had to step away a bit to focus on family and IRL matters, but we're excited to circle back (finally) with an update!
A large part of the feedback we've received previously has been related to audio being lackluster. As we'll admit, neither of us specialize in this field so it's been on the backburner. Over the course of the past year, however, we've been working with a sound designer who does! We've been able to overhaul our previous implementation and while we're still experimenting with different sounds, races already feel substantially more satisfying and intense. There are now unique sounds for the racers, audible feedback when drifting, reverb and passby effects, combat additions, and more. We're excited to have you listen!
Apart from audio, we've also made several quality of life changes with optimization, more vfx, gameplay balancing, and visual updates for the menu/UI, and some bug fixes.
Thanks for checking in and for your patience. We hope you enjoy the demo!