Full notes
Full Deathbulge: Battle of the Bands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Deathbulge: Battle of the Bands changes
This patch doesn’t have much in terms of gameplay changes or fixes, but it marks a significant progress milestone for us on the technical end, hence the version bump up to 1.2 and the hefty update size. Most of the game’s asset organization, loading & packaging has been completely redone in preparation for console ports, and in so doing this also means the game is much better optimized for potato PCs too as a bonus. I know some of you are still gaming on those old IBM computers running OS/2, so this one’s for you.
By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!!
CHANGELOG
Stopped Ian and Faye from weighing in on an incredibly situational conversation they’re not even around for.
Removed an invisible test warp that was accidentally included and could break the game if used.
Autosave text is more visible and occurs after screen fade instead of during.
Fixed Wither’s “increased Melody damage taken” attribute.
A couple of single target skills were doing ALL TARGET visual fx. Not anymore.
Fixed a bug that broke the camera if you skip a cutscene during a “camera follows target” moment.
Brand new Tonewood Forest combat background.
Source
Changelog.gg summarizes and formats this update. How we read updates.
