Full notes
Full Death Unphased update
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Repeated intro
Hello, I wanted to share a brief update on how development is progressing!
What changed
- Gameplay
Death Unphased changes
So far, development has been focused on designing levels and refining the mechanics shown previously in the playtest weekly levels. Currently, all the mechanics are in the game and 53 levels have been implemented. There's still some bug-fixing and polish to be added, but almost all the functionality is there.
It feels like the final stretch and the current target for release will be October this year!
I'll hold off from spoiling too much of the game, since there's going to be some crazy levels and some creative speedrun routes. But below are a couple work-in-progress gifs as a teaser and thank you to everyone who has wishlisted the game and is patiently waiting for the release.
Source
Changelog.gg summarizes and formats this update. How we read updates.
