Full notes
Full Death Toll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
We've been busy updating the game, but we haven't written a release notes in more than a month, so I thought I'd make a list of things we've done. If you haven't played in a while, I think you'll be surprised with how much the game has improved!
Huge amount of stability fixes.
Full implementation of Team Play
Randomize character appearance with hair color and facial hair
New chase camera for vehicles
Support steam invitations, and joining friends games
Keep waypoints from jumping around
Many sound improvements
Make sure that when players leave the game, they drop their items
Improve time of day transitions
UI improvements
Fixed issue with guns being wildly inaccurate
Switch solution for decals. Now you can see bullet holes, etc.
Added blood spray, and scorch mark decals
Added a tutorial
Remove "Host" and "Join" buttons in favor of "Play" button, since all games are identical, and you can join your friends using the steam invitation/join system.
Improve the accuracy of bullet collisions on some complicated objects (guard towers and such)
Hold vehicles for a time before they respawn, and make sure they won't kill anyone when they come back.
Fix many, many issues with item spawning
Fix pickup drops when player dies in a vehicle
Don't "leak" items from the game
Fix issues with ragdolls in vehicles
Make sure the bloody construction helmet works!
Improve some models
Fix a large amount of particle issues
Added some achievements
Reduced the poly count of clothing pickups
Fix issues with bullets and grenades under water
Improve wakes on the boats
Added separate Voice Volume slider.
Added a new building
Source
Changelog.gg summarizes and formats this update. How we read updates.
