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Steam News20 July 20205y ago

Version 1.3.1 released

Hello, folks! This new update focuses on adding initial controller support, and should hopefully fix most Linux compatibility issues encountered since release.

In this update2

Full notes

Full Death Taxi 3000 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, folks! This new update focuses on adding initial controller support, and should hopefully fix most Linux compatibility issues encountered since release.

What changed

1 fix1 addition6 changes2 removals
  • Compatibility
  • UI and audio
  • Gameplay
addedHello, folks! This new update focuses on adding initial controller support, and should hopefully fix most Linux compatibility issues encountered since release.
changedNotes on controllersTo remap the controller axis, go to "calibrate joystick" under the Options menu. Remapping controller buttons to game events is still not possible, but buttons 1 through 4 will work as such:
changedNotes on controllersButton 1: select
changedNotes on controllersButton 2: pause/return
changedNotes on controllersButton 3: toggle map view
changedNotes on controllersButton 4: return to garage

Death Taxi 3000 changes

addedHello, folks! This new update focuses on adding initial controller support, and should hopefully fix most Linux compatibility issues encountered since release.
changedTo remap the controller axis, go to "calibrate joystick" under the Options menu. Remapping controller buttons to game events is still not possible, but buttons 1 through 4 will work as such:
changedButton 1: select
changedButton 2: pause/return
changedButton 3: toggle map view

Notes on controllers

The game is preconfigured to work with a standard dual-shock controller. You can steer with the left stick, accelerate and brake with the right stick, and navigate the menus with the D-pad.

To remap the controller axis, go to "calibrate joystick" under the Options menu. Remapping controller buttons to game events is still not possible, but buttons 1 through 4 will work as such:

  • Button 1: select

  • Button 2: pause/return

  • Button 3: toggle map view

  • Button 4: return to garage

There's no need to disable joystick to play using the keyboard, but the option is there on the launcher in case you have a device plugged in that acts up in any undesireable fashion.

Wheels should work fine (tested with Logitech G29) but note the game is limited to using a single controller. This means you can only use your pedals if they are connected to your steering wheel and not as a separate controller. There is no force feedback code, so centering spring forces will be determined by your profiler software settings. It's also not recommended using more than 360 degrees of rotation.

Last but not least, controller support remains disabled on DOS. The current code does work but is terrible on performance, so DOS-specific gameport routines will need to be written.

Read the full changelog

GAMEPLAY/CORE CHANGES - initial controller support - revamped options menu - added hard difficulty option: increases damage and fuel consumption by 50% - merged "simplified controls" option into difficulty switch - added option to display speeds in miles per hour - added option to auto-play next music track - fixed bug with music playback when rejoining the garage - launcher now remembers your previous settings - new lighting effects for opengl - performance updates

LINUX CHANGES - removed libtinfo dependency - removed opengl dependency for software renderer - removed requirement on glibc version 2.29, so most older glibc distributions (2.15+) should work

DOS CHANGES - reduced binary size so the game will fit on a 1.44mb diskette

Source

Steam News / 20 July 2020

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