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Steam News3 October 20241y ago

Version 1.0.4 Patch Update

Version 1.0.4 Patch Highlights • Character balancing • Bug fixes and gameplay optimisation Character Balancing Ardelean the Vampire The launch of the dark lord has been an amazing one.

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What changed

1 fix11 additions12 changes3 removals
  • Gameplay
  • Balance
changedVersion 1.0.4 Patch Highlights • Character balancing • Bug fixes and gameplay optimisation Character Balancing
addedArdelean the Vampire The launch of the dark lord has been an amazing one. Learning from our previous mistakes, we’ve carefully designed the interactions of Blood Feast and Blood Rush to create a new Monster experience. Due to the mechanic, Ardelean is atypical in his playstyle where he has to first collect blood then choose what abilities to upgrade with strategic card ordering. With a high ceiling and potential, we felt we had made certain elements of his set up a bit too easy. The following changes will lower the floor of Ardelean to balance out his potential compared to other champions.
addedVampiric Familiar and Vampyric Familiar X Unleashed cards are non-interactable for the opponent and generally balanced as a turn-by-turn win condition where the benefits don’t typically spread to subsequent turns. However, the almost inevitable lifesteal this card applies for just 2 blood feast, essentially sets up Ardelean for the whole game. We are adding in an additional condition for lifesteal to activate to require Ardelean to make more daring and bold plays to set up.
addedVampyric Familiars New card text : If you have already dealt damage this turn and you have Blood Feast, consume it and you are granted Lifesteal(1) and Cure. Vampyric Familiars X New card text : If you have already dealt damage this turn and you have Blood Feast, consume it and you Heal 5 lives, granted Lifesteal(1) and Cure.
changedUlterior Motive X Similarly, we felt that a powerful mechanic such as lifesteal should be conditional and require timing to play out.
addedNew card text : If neither you nor your opponent has any cards in play, attack speed is increased by 2 and you are granted Lifesteal(1).

Version 1.0.4 Patch Highlights • Character balancing • Bug fixes and gameplay optimisation Character Balancing

Ardelean the Vampire The launch of the dark lord has been an amazing one. Learning from our previous mistakes, we’ve carefully designed the interactions of Blood Feast and Blood Rush to create a new Monster experience. Due to the mechanic, Ardelean is atypical in his playstyle where he has to first collect blood then choose what abilities to upgrade with strategic card ordering. With a high ceiling and potential, we felt we had made certain elements of his set up a bit too easy. The following changes will lower the floor of Ardelean to balance out his potential compared to other champions.

Vampiric Familiar and Vampyric Familiar X Unleashed cards are non-interactable for the opponent and generally balanced as a turn-by-turn win condition where the benefits don’t typically spread to subsequent turns. However, the almost inevitable lifesteal this card applies for just 2 blood feast, essentially sets up Ardelean for the whole game. We are adding in an additional condition for lifesteal to activate to require Ardelean to make more daring and bold plays to set up.

Vampyric Familiars New card text

If you have already dealt damage this turn and you have Blood Feast, consume it and you are granted Lifesteal(1) and Cure.

Vampyric Familiars X New card text

If you have already dealt damage this turn and you have Blood Feast, consume it and you Heal 5 lives, granted Lifesteal(1) and Cure.

Ulterior Motive X Similarly, we felt that a powerful mechanic such as lifesteal should be conditional and require timing to play out.

New card text : If neither you nor your opponent has any cards in play, attack speed is increased by 2 and you are granted Lifesteal(1).

Breathless Embrace and Breathless Embrace X We’re tuning down the damage of this card to make it easier to stop and reducing the base amount of blood feast that can be gained.

Attack damage : 7 > 6

Crimson Mist Dodge is the best type of reaction in game and normally its speed value is the major inhibiting factor of it. We’re removing the second tier of speed buff to limit its effectiveness and all rounded capabilities.

Removed card text : If you have Blood Feast(3), consume it and your reaction speed is increased by 2 instead.

Tori the Paladin Some small changes across cards to balance out the card choice in decks.

Invocation and Invocation X Attack damage : 10 > 9 Judgement and Judgement X Attack damage : 8 < 9 Lightning damage : 8 < 9 Doubled lightning damage : 16 < 18

Salvation and Salvation X Added new card text : You are granted Regen(1).

Lee the Dragon Master Lee’s only interrupt card is on Dragon Pounce, which is a 2 action point card, making it hard to be effective against spells. We’re adding interrupt to one more card in Lee’s arsenal.

Inch punch and Inch Punch X New card text : this attack can interrupt your opponent

Redeye the werewolf Endless hunger and endless hunger x We’ve restructured the card text of this card to make it more playable by making the card more powerful at base.

Endless hunger Removed old card text New card text : You are granted Feeding(3). If you opponent is Bleeding, Heal 3 lives.

Endless hunger X Removed old card text New card text : You are granted Feeding(3). If you opponent is Bleeding, draw 2 cards.

Scent of Prey X The additional damage from the upgraded card has made this card slightly above the usual balance level for a setup and control card. We’ve decreased the damage so Redeye will have to combo off with other cards such as Howl to boost damage and break defences.

Attack Damage : 7 > 6

Uncontrolled Aggression and Uncontrolled Aggression X Although niche, when used properly these cards are extremely powerful and perhaps too punishing to opponent’s that relies on smaller cards to set up.

Uncontrolled Aggression Next Damage Boost : 4 > 3

Uncontrolled Aggression X Block Value : 5 > 4 Next Damage Boost : 4 < 5

Crystal the Ice Faerie Shard of Eternity and Shard of Eternity X To make this card more flexible, we are decreasing the Mana requirement for a little damage to allow aggressive Crystal playstyles to be able to start doing damage earlier.

Mana Requirement : 4 > 3 Attack Damage : 9 > 8

Enryu the Gargantusaur Feral Defienace and Feral Defiance X Feral Defiance is defined by it’s strong defences capabilities but has been often overlooked due to it’s health restriction. This has made it a dead card in many decks when it is drawn early on. We have added in a Level Up mechanic to the card so it can get stronger and stronger when drawn early on, making it almost the ultimate reaction card in the late game.

Added Level Up Mechanic to both cards Block Value at different levels : 6 – 8 – 10 Added new card text : You are granted Fortify and Persistence. Fortify and Persistence Value at different levels : 1 – 2 – 3

Feral Defiance X Remove card text : This card is only playable if you are Enraged or when you have 25 or less health.

Bug Fixes - Resolved a bug that will crash on Spell resolution when a previous match was ended during an opponent’s spell casting. - Resolved a bug that causes the missile animation to continuously loop - Changed Crystal’s Level 24 card achievement to be achievable due to the latest card changes - Fixed a bug in Lee’s Tempo Advantage perk that caused action points to inconsistently add - Fixed a bug which caused Transient Enchantment cards to not work as intended - Fixed a bug that caused the Rampant Growth Ally card to not resolve - Readjusted the depth of Map hints in Adventure Mode - Improved networking code to prevent crashes with server errors - Fixed a bug that prevented Howling Gale X to increase Arcane Resonance

Source

Steam News / 3 October 2024

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