Full notes
Full Death Nomad update
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Repeated intro
Hello! It’s been more than 12 months since the launch of Death Nomad in Early Access. During this time, I’ve had the chance to listen to your suggestions and even include many of them in the game updates throughout its first year. As some of you may know, that year was the period I initially set for the Early Access phase, so now it’s time to look back and think about the future of the title.
What changed
- Balance
- Gameplay
- Maps
Death Nomad changes
I want to make it clear that Death Nomad has been a personal success, though not so much from a commercial standpoint. Honestly, that doesn’t worry me too much: from the beginning, the project wasn’t meant to be commercial, but rather to deliver a complete and enjoyable experience.
What has been achieved so far
Greater variety of procedural environments
Navigation system between environments
Dungeons
Final bosses
And also, thanks to your suggestions, we’ve added:
Upgradeable base camp with storage
Cooperative multiplayer
Trading system
Quests
Difficulty levels
Next stage With all this, I believe it’s time for Death Nomad to leave Early Access and enter maintenance mode. This means I’ll keep paying attention to feedback and fixing bugs as quickly as possible. This decision does not rule out (nor guarantee) new content additions in the future.
Thank you Once again, thank you very much for your support and especially to those of you who contributed with your feedback.
Source
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