In this update2
Full notes
Full Death Nomad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Server
- Balance
- Store
- UI and audio
Death Nomad changes
Death Nomad has been updated, and after listening to your feedback, I've incorporated fun new mechanics that also enhance the previous ones. You're sure to enjoy it!
To let you experience it for yourself, I've prepared a demo where you can explore the early moments of Death Nomad and decide if you'd like to support the project.
What's New:
Large stones can no longer be farmed by hand.
Trash piles can now be harvested.
New desert biome.
Reduced zombie perception area.
Increased number of random locations.
Stability improvements in multiplayer sessions.
Added recoil for hits, shots, and explosions.
Some weapons now always cause dismemberment.
Different types of grenades added.
Bosses introduced.
Trader NPC with quests.
Community chest to store items between sessions.
Game version check implemented.
Bug Fixes:
Players can no longer shoot while downed.
Players cannot open inventory while downed.
Fixed engine sound bug for certain vehicles.
Fixed issue when joining a game after entering the wrong code.
Improved area occlusion system.
Enhanced inventory saving system.
Fixed object scaling issues for clients.
Enjoy it!
Source
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