Full notes
Full Death Kid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Events
Death Kid changes
Demo Update 1.0.4
fixed getting stuck in range mode when unpausing
the game now pauses when the Steam overlay is open or when a gamepad disconnects
fixed dash getting stuck when dashing briefly after charging
pin kick now has an additional hitbox at the very start of the animation
spin kick is now easier to control
enemies are harder to push away from feeding on the souls (higher distance)
fixed pixel shimmering on the middle pillar
adjusted dialogue text
I also released update 1.0.3 a couple of weeks ago, but I didn’t create an event for it, so now I don’t remember exactly what I changed. Probably some fixes?
Source
Changelog.gg summarizes and formats this update. How we read updates.
