Full notes
Full Death Kid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Death Kid changes
Hi!
I’ve updated the demo with some small fixes and adjustments:
fixed dash effects layer sorting
fixed charging enabling after quitting the pause screen on gamepad
fixed angry face sprite (was ugly)
fixed sound settings for the nightmare cutscene (audio now plays even if music is set to 0)
fixed enemy shadows sometimes not appearing
removed red color indicator for death form readiness
increased base energy ball damage
changed white flash in the title screen to be gentler on the eyes
set shorter wait time in the tutorial to trigger the 3-minute cutscene sooner
title screen animation now reacts faster when any button is pressed
fixed piercing energy ball hitting throwable enemies after defeat
Thank you for playing the demo! Special thanks to those who filled out the survey—I hear you and will make proper adjustments and fixes in the full version!
Source
Changelog.gg summarizes and formats this update. How we read updates.
