Full notes
Full Death Howl update
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Repeated intro
Hello Lost Souls! After the release we are coming back to you with small pack of quick fixes which we are introducing today, according to your feedback. Patch Notes:
What changed
- Fixes
- Balance
- Events
- UI and audio
- Gameplay
Death Howl changes
Fixed a bug where unlocking the Special Realm Card before unlocking any other card in that realm did not give access to the realm's Card Panel.
Fixed a bug where the game wouldn’t proceed to the next turn if a Fylge died in the fire from Light a Fire card. Fylge’s remain unafraid of fire.
Fixed VFXs persisting after using certain cards in specific circumstances.
Sobslug telegraphs its attacks correctly now (!).
The player can shoot over Bursting Growth after it has exploded.
Fixed bones showing in Cadaver Dunes while inside a grove.
Fixed some objects In Forest of Howling Shadows showing up while inside arenas.
Fixed Doomglare’s shadow (it is no longer a vampire).
Fixed erratic camera’s movement when entering a cave in The Breathing Chasm.
Fixed the game not proceeding to the next turn when Gnawskull kills the last boar in a secret encounter in The Hidden Vale.
Fixed out-of-bounds issue after talking to the moose in Meadows of Delusion.
Fixed the narwhal tooth event in The Hidden Vale. You can now click on it again and again (if you want) and the eye icon has been placed better.
Visual fixes for multiple area transitions.
In the coming updates, we will try to make a smoother on-boarding experience, with focus on UI feedback and a better diffuculty curve when entering new areas. We will also do some balancing of caves.
Furthermore, we will try to tackle the biggest bugs and add some QOL here and there.
We want to add some more treats for you, but that will come at a later time. Steam post image
Stay tuned for more updates soon! ~ The Outer Zone and 11 bit studios Teams
Source
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