Hello Wanderers, We’re excited to bring you our first big Development Update for Death Howl in which we would like to show you some nice sneak peaks and updates.
In this update2
Full notes
Full Death Howl update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wanderers,
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Maps
addedWe’re excited to bring you our first big Development Update for Death Howl in which we would like to show you some nice sneak peaks and updates. The whole team (well, the three of us here in Denmark) are working hard on the game and things are going smoothly! The official release date announcement is getting closer, but before all that, check out the brand new Gameplay and Demo!:
changedWe’re happy to announce that we are bringing the demo back starting June 9th, during the upcoming Steam Next Fest - updated, extended, and refined! It’s the perfect time to step back into Ro’s shoes and journey once more into the spirit realm.
addedEnter the “Creek of the Spectral Falls” – a strange new region featuring:🦌 New crafting cards and synergies to experiment with 🦌 A boss fight with one of the Great Spirits: Cantharsis 🦌 Core gameplay improvements , including an enhanced progression system
changedA Glimpse Behind the VeilThat’s not all! We’ve been feeling a little nostalgic lately and stumbled upon some early production phase gems we’d love to share with you. Below, you’ll find a selection of early concept sketches of the in-game map and locations as well as key art, and brainstorm assets from the very beginning of Death Howl’s journey . These pieces were created when the idea for the game was just starting to take shape. We hope you’ll enjoy it!:
addedA Glimpse Behind the VeilThank you once again for your continued support, feedback, and kind words. We hope you will enjoy the new demo even more than the first one and if you do, please consider leaving a review in the comments once it will be available. Every bit of feedback helps us make Death Howl even better!
Death Howl changes
addedWe’re excited to bring you our first big Development Update for Death Howl in which we would like to show you some nice sneak peaks and updates. The whole team (well, the three of us here in Denmark) are working hard on the game and things are going smoothly! The official release date announcement is getting closer, but before all that, check out the brand new Gameplay and Demo!:
changedWe’re happy to announce that we are bringing the demo back starting June 9th, during the upcoming Steam Next Fest - updated, extended, and refined! It’s the perfect time to step back into Ro’s shoes and journey once more into the spirit realm.
added🦌 New crafting cards and synergies to experiment with 🦌 A boss fight with one of the Great Spirits: Cantharsis 🦌 Core gameplay improvements , including an enhanced progression system
changedThat’s not all! We’ve been feeling a little nostalgic lately and stumbled upon some early production phase gems we’d love to share with you. Below, you’ll find a selection of early concept sketches of the in-game map and locations as well as key art, and brainstorm assets from the very beginning of Death Howl’s journey . These pieces were created when the idea for the game was just starting to take shape. We hope you’ll enjoy it!:
addedThank you once again for your continued support, feedback, and kind words. We hope you will enjoy the new demo even more than the first one and if you do, please consider leaving a review in the comments once it will be available. Every bit of feedback helps us make Death Howl even better!
We’re excited to bring you our first big Development Update for Death Howl in which we would like to show you some nice sneak peaks and updates. The whole team (well, the three of us here in Denmark) are working hard on the game and things are going smoothly! The official release date announcement is getting closer, but before all that, check out the brand new Gameplay and Demo!:
First off, a huge thank you for all the amazing feedback on the demo! Your support has been incredibly motivating and keeps us pushing forward.
We’re happy to announce that we are bringing the demo back starting June 9th, during the upcoming Steam Next Fest - updated, extended, and refined! It’s the perfect time to step back into Ro’s shoes and journey once more into the spirit realm.
Enter the “Creek of the Spectral Falls” – a strange new region featuring:
🦌 New crafting cards and synergies to experiment with 🦌 A boss fight with one of the Great Spirits: Cantharsis 🦌 Core gameplay improvements, including an enhanced progression system
A Glimpse Behind the Veil
That’s not all! We’ve been feeling a little nostalgic lately and stumbled upon some early production phase gems we’d love to share with you. Below, you’ll find a selection of early concept sketches of the in-game map and locations as well as key art, and brainstorm assets from the very beginning of Death Howl’s journey. These pieces were created when the idea for the game was just starting to take shape. We hope you’ll enjoy it!:
Thank you once again for your continued support, feedback, and kind words. We hope you will enjoy the new demo even more than the first one and if you do, please consider leaving a review in the comments once it will be available. Every bit of feedback helps us make Death Howl even better!
Death Howl demo will be back starting June 9th, during the upcoming Steam Next Fest, don’t forget to try it!