Full notes
Full Death Elevator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
This patch includes new features and several bug fixes :D The newest feature added was the Aim Assist option, but I'll list down every change included in this patch!
New Features
- Bullet tracer: Now every shot leaves a trail so you can adjust your aim on the following shots, helping you to be more accurate - Aim Assist: You can turn it on and off on the settings menu, the aim assist was mainly designed to provide a better experience to gamepad users but everyone can use it :D - Bullet SFX update: When you shoot a bullet the sound effect is now more exaggerated, making the game more stylish, it also makes it more clear to understand that you can actually shoot bullets
Bug Fixes
- Grenade Launcher: An issue that caused the grenade launcher to shoot incorrectly at times has been corrected, now the grenade launcher is consistent and every shot will work correctly - Ammo Inconsistency: Some weapons would be empty at 0 ammo and some at 1. Now every weapon has the extra "zero bullet" - Camera Effect When Jumping: The player could spawn a camera effect by pressing jump on air, leading to some players expecting a double jump. Now the camera effect only happens when you jump off the ground - Adjusted navigation paths: Some areas had a navigation problem where chaser enemies would fall off the top of a building, these navigation paths was corrected so the enemies work better now - Shooting while dead: An issue where you kept shooting an automatic weapon after dying was corrected
Source
Changelog.gg summarizes and formats this update. How we read updates.
