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Steam News24 January 20265mo ago

Patch 1.00.375

Patch Notes: ADDITIONS: Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.

In this update5

Full notes

Full Death Duel VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions7 changes2 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Events
  • Maps
addedADDITIONS:Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.
addedTWEAKS:Straight Zweihander is now available for free players.
changedTWEAKS:Increased weapon friction by 100% for better weapon interactions.
fixedTWEAKS:Fixed Samurai pickup trigger hitbox.
changedTWEAKS:Adjusted some weapon's damage stats.
changedTWEAKS:Rescaled some weapons to its' realistic size. (Rapiers, Wakizashi, Estoc)

Death Duel VR changes

addedWeapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.
addedStraight Zweihander is now available for free players.
changedIncreased weapon friction by 100% for better weapon interactions.
fixedFixed Samurai pickup trigger hitbox.
changedAdjusted some weapon's damage stats.

Patch Notes:

ADDITIONS:

Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.

TWEAKS:

Straight Zweihander is now available for free players.

Increased weapon friction by 100% for better weapon interactions.

Bleedout for legs are universally set to 15 seconds.

Bleedout for arms are universally set to 30 seconds.

Fixed Samurai pickup trigger hitbox.

Adjusted some weapon's damage stats.

Rescaled some weapons to its' realistic size. (Rapiers, Wakizashi, Estoc)

FIXES:

Fixed leg amputations causing holstered weapons to drop.

Fixed FFA not granting rewards.

Fixed morningstar being able to dismember.

Increased recovery speed from bladebeat.

Fixed broken arms not always healing when using limb potions.

Fixed Trigger or grab inputs causing hands to remain closed until both buttons are tapped.

[WoD] Turned off AI enemy's collision while knocked down / dead.

[WoD] Arm piercing via stabbing will now break the arm.

[WoD] Disabled sparks in single player game to optimize weapon interactions.

[WoD] Weapon and shield dropped by AI enemy will have collision with each other.

[WoD] Weapons taken from a disarmed enemy will have collision against that same enemy.

Known Issues:

Autoloading weapon sets can cause weapons to be unusable with both hands, or even unable to be unsheathed, unless the user is the host.

[WoD] Grabbing enemies on the ground can cause them to fall through the map, resulting in a soft lock. Armor stands may not sync correctly in One-on-One matches.

In very rare cases, players may begin moving without any input.

If a player is holding onto something, and the item is forcibly removed from their hand (such as a limb that is THEN dismembered while being grabbed.), the controller will endlessly vibrate.

Source

Steam News / 24 January 2026

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