HomeGamesUpdatesPricingMethodology
Steam News15 February 201610y ago

What’s in patch 1.02 and when is it coming?

Hey everyone, we at Oointah are still working hard to improve Death by Game Show. Our goal is to have this patch live by the end of February.

Full notes

Full Death by Game Show update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, we at Oointah are still working hard to improve Death by Game Show. Our goal is to have this patch live by the end of February. It would be fantastic if you guys could provide feedback on the following:

What changed

0 fixes0 additions7 changes2 removals
  • UI and audio
  • Balance
  • Events
  • Gameplay
changedThe game show hosts text has been refined for patch 1.03 voice-over implementation.
changedConsumable droids can be packed away with 51% HP or more.
changedMonetary rewards for gold, silver and bronze milestones have been increased.
removedThe difficulty slider no longer reduces coin spawn rates when lowering.
removedThe hook length has been shortened by 25% to remove the need to zoom out to grab.
changedWhen you complete a level all active buildings and consumable droids with adequate HP will automatically be packed away to inventory.

Death by Game Show changes

changedThe game show hosts text has been refined for patch 1.03 voice-over implementation.
changedConsumable droids can be packed away with 51% HP or more.
changedMonetary rewards for gold, silver and bronze milestones have been increased.
removedThe difficulty slider no longer reduces coin spawn rates when lowering.
removedThe hook length has been shortened by 25% to remove the need to zoom out to grab.

All challenges 1-50 have had text reductions on their background signs.

The help screen can be opened in the game show studio environment.

The game show hosts text has been refined for patch 1.03 voice-over implementation.

Consumable droids can be packed away with 51% HP or more.

Monetary rewards for gold, silver and bronze milestones have been increased.

The difficulty slider no longer reduces coin spawn rates when lowering.

The hook length has been shortened by 25% to remove the need to zoom out to grab.

The coins sink slower but vanish quicker encouraging haste when grabbing items.

When you complete a level all active buildings and consumable droids with adequate HP will automatically be packed away to inventory.

When a consumable droid with adequate HP hits an electric wall they will return to inventory.

When an energy droid hits an electric wall they recover energy for the player.

When left mouse or B is held for 2.5s all active droids will detonate. This will return to inventory with adequate HP or recover energy depending on the type of droid.

The Syringe power-up will now recover droid HP too.

The boxing glove and rocket power-ups will be positioned next to each other for quicker access.

When a player is in range of an attack the ground will glow red giving adequate warning to move or counter.

Challenges 40 to 50 difficulty reduction.

Source

Steam News / 15 February 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.