In this update8
Full notes
Full Death Before Decaf update
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What changed
- Balance
- Server
- UI and audio
- Gameplay
- Performance
Death Before Decaf changes
Death Before Decaf — v0.2 "First Drop"
Release date: 2026-06-08 · Steam EA branch
What's new
Loot drops + affixes — the actual roguelite layer
The Undergrinds now drop gear when enemies die. 25 distinct affixes across four rarities power them. Equip up to 5 items per run; affixes stack into raw stat budget. Build identity finally matters.
14 Common affixes — bread-and-butter modifiers (Coarse Grind, Thick Foam, Light Roast, Steam Pressure…). Each rolls a single stat boost.
6 Rare affixes — Pressurized, Cracked Filter, Audit-Proof, Resilient Foam, Concentrate Residue, Pressurized Reserve. Roll with two stats.
5 Epic affixes — Dead Man's Espresso, Cryo Drip, Blackout Roast, Iron Filter, Siphon Protocol. Three-stat rolls, run-defining.
Legendary tier lit up — multi-affix drops with unique modifiers, reserved for elites and bosses.
All affixes drop on every slot — Tamper, Pitcher, Pull, Armor, Utility. The painted sprite a procedural item shows is mapped semantically per (slot, affix) — Cracked Filter on a tamper actually looks cracked, Foam affixes on a pitcher show the foam pitcher, Pressurized affixes show the reinforced one.
Stash + Loadout UI
Stash modal (TAB in-run, or Break Room) — full painted sprites per drop, rarity-colored cards, slot tabs, affix-derived description text. Every item shows its actual stat contribution.
HUD loadout strip — 5-slot row above the weapon strip. Shows equipped item painted sprites with rarity-colored borders.
Pickup toast — top-left when you grab a drop. Big enough to read mid-fight, 6-second display, painted icon, rarity color, TAB-to-equip hint.
Achievement toast — same size as pickup toast for visual symmetry on the right side.
Achievement icons — the real ones, not placeholders
The comic-style achievement art that was generated months ago is finally shipped: 10 registered achievements now ship with their proper painted icons in-game and on Steam.
Rarity palette — consistent across every screen
Loot rarity colors now match across the HUD loadout strip, stash modal, in-run loot toast, run-selection loadout preview, in-world drop glow, and the death screen loot summary. WoW-classical mapping:
Common — green
Rare — blue
Epic — purple
Legendary — orange
Quality fixes
Achievement toast no longer re-fires for already-earned achievements after a game restart.
Level-up upgrade choices no longer offer the same 2nd-weapon upgrade twice in consecutive level-ups (Cold Brew Cannon Copy etc.).
Run start no longer crashes after equipping a procedurally rolled item — defense-in-depth at every save/load/equip boundary.
Known limitations
Skill-Tree ships in v0.3 (not this drop). Break Room nodes still show the existing meta-progression for now.
Five v1.0 achievements have Steam icons uploaded but no in-game trigger logic yet — coming in v0.3.
Coming soon
Public Codex / Lore site expansion — a new "Arsenal" section showing every droppable affix with its painted sprite and rarity styling, plus image-enriched lore pages for enemies, factions, characters, and locations. Landing post-v0.2.
v0.3 — Skill Tree + 5 additional achievements wired.
Source
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