Full notes
Full Death & Faeology update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Faeologists!
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
Death & Faeology changes
Firstly, we’d like to thank you for all the support and interest we’ve received so far, and for taking the time to play the demo! We’re currently at 8k+ wishlists, and we couldn’t have done it without all of you. It’s also been a lot of fun sharing the demo and hearing your thoughts along the way.
Since the revamped demo was released on May 21st, we’ve made many improvements, but we've yet to publish patch notes detailing them. So far we have:
Fixed major and minor bugs
Improved the script (added some missing details, provided clearer clues)
Improved tools - items interaction
Put in additional information in the Faerie Encyclopedia and made it more organized
Made visual improvements while using the magnifying glass and blacklight
In addition, we have decided to trim the dialogues leading up to the investigation phase, specifically the responses to Oscar’s letter, so players can begin investigating sooner. This change also reflects our feeling that Oscar’s route needs a rework, especially with the new features we have planned.
We understand that the current demo is still far from perfect. We're considering major improvements to it, with the full game design in mind. That means it may take some time, and the current demo will remain as-is (except for bug fixes) until the next big update.
Our plans are still under wraps, of course 😉, but we can share a few things about our next steps:
We're aiming to make the game much more interactive, with a variety of new features.
A major rework of the UI/UX to make the experience smoother and to support these interactive elements.
Ruthie Blythe and at least one other new character will appear in Chapter 1.
Features to support accessibility, such as changeable text size and font, and more.
With that in mind, your feedback is very valuable as we continue developing Death & Faeology. If you’d like to share your thoughts, you can drop them here:
https://forms.gle/G7BFWYQutcTngeio6
Lastly, we’d also like to share a bit about our other ongoing project, Ookami Okami.
Ookami Okami is a visual novel with interactive point-and-click elements, where you play as a once-elderly innkeeper who has been reborn into a stunning youkai form in the Spirit Realm. There, you can experience slowburn romance with the White Tiger God, enjoy point-and-click minigames (cleaning rooms, exorcising spirits, and collecting relics), and explore the inn using a map, surrounded by gorgeous art with beautiful Japanese aesthetics. The demo is coming soon! If you're interested,
Thanks again, and we’ll see you in the next big update!
Source
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