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Steam News17 March 20263mo ago

2 New Missions, Fixes, and Crossplay with Nintendo Switch 2

Deadzone: Rogue Release Patch Notes Version 1.2.0.0 Nintendo Switch 2 has joined the battle!

In this update6

Full notes

Full Deadzone: Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Fixes
  • Events
addedNintendo Switch 2 has joined the battle!You can now play with friends on Nintendo Switch 2, cross-platform
changedNew missions have emergedUniform Chaos V
changedNew missions have emergedGlass Cannon II
changedQOL ImprovementsItem in-world tooltips will fade out if you go into ADS
addedQOL ImprovementsCo-op players can now leave the lobby at the end of run screen
changedPerformance ImprovementsWe made a variety of enhancements, with the largest being an overhaul to how bot deaths are handled to make it more performant

Deadzone: Rogue changes

addedYou can now play with friends on Nintendo Switch 2, cross-platform
changedUniform Chaos V
changedGlass Cannon II
changedItem in-world tooltips will fade out if you go into ADS
addedCo-op players can now leave the lobby at the end of run screen

Deadzone: Rogue Release Patch Notes

Version 1.2.0.0

Nintendo Switch 2 has joined the battle!

You can now play with friends on Nintendo Switch 2, cross-platform

New missions have emerged

  • Uniform Chaos V

  • Glass Cannon II

QOL Improvements

  • Item in-world tooltips will fade out if you go into ADS

  • Co-op players can now leave the lobby at the end of run screen

Performance Improvements

  • We made a variety of enhancements, with the largest being an overhaul to how bot deaths are handled to make it more performant

Fixes

  • Fixed a crash that would occur when the player was hit with the freeze projectile from Ice Guardians. Re-added the freeze attack.

  • Fixed an issue in co-op where joining players’ grenades would use the level of the host instead of their own when calculating damage

  • Fixed an issue where if a player exited the Forge, their weapon would sometimes stop animating

  • Fixed an issue where weapon settle animations would not play after swapping weapons or using your melee/grenade

  • Fixed an issue where player's items would not show up on end of match screen

  • Fixed an issue where currency drops could get stuck in vein environment geometry

  • Fixed an issue where weapon ADS reticle could become offset

  • Fixed an issue where the Mine Launcher’s mines were not blocked by Dome Shield

  • Fixed an issue where spectating players could not swap between other players

  • Fixed an issue where Sigmail and the Codex being opened SFX could be heard by joining clients when the host interacted with them

  • Fixed an issue with the MARK II Cyber Hoops score counters not animating correctly if the player looked away then looked back at them while they were animating

All the best! Prophecy Team

Source

Steam News / 17 March 2026

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