Full notes
Full Deadzone: Rogue update
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What changed
- Balance
- Gameplay
- Fixes
- Store
- Performance
- UI and audio
Deadzone: Rogue changes
Bots and Balance
Reduced the size of the Psi Slasher slash attack from 700 to 550.
Psi Slashers are no longer spawned by constructor bots in Zone 3.
Reduced the frequency Psi Slasher will spawn in the corridors in Zone 3.
Added VFX feedback to the Psi Slasher’s attack path.
Synergies
Fireworks
Increased the activation frequency and decreased from 25% of grenade damage to 20%.
Lighting Caller
Changed to have 2 pulses
§ First pulse applies shock over 20 meters.
§ Second pulse calls lightning over 15 meters.
Crown of Flames
When resetting the flame damage over time on enemies, it will now immediately apply all the pending damage from the damage over time.
Jackpot
Increased enemy scrap drops and raised the scrap floor.
Crystalline Concentration
Crystals now spawn around the player.
Fixes
Fixed an issue where the Mind Thrall projectile could phase through walls.
Fixed an issue where bots would not properly target players in wave-based missions after the player revived.
Fixed an issue where returning to a checkpoint save would not properly show upgrade components gained.
Fixed an issue where dash would sometimes stop working for co-op players when connection was bad.
Fixed an issue where the Chroma Prismatic Rebirth perk did not scale with all element modifiers.
Fixed an issue where the Chroma Iridescent Channeling perk would apply damage on the Nyxis after debuffs were cleared. This issue would cause a massive hitch when damaging the Nyxis with the fire debuff.
Fixed an issue where the Party Time synergy was not working in wave-based missions.
Fixed an issue where the host would not see joining players’ health bars until they started the first encounter.
Fixed an issue where the Flying Exploder was still visible while inside of the Stealth Aegis shield.
Fixed an issue where the Laser Crawler laser was not visible to joining clients in co-op.
Fixed an issue where players were getting corrected when moving over bot death fragments.
Fixed an issue where if a player started from offline mode, then went online while in the starting ship, an extra teammate would show on their HUD if another player joined their lobby.
Fixed an issue where the end of match weapon skin preview would sometimes not show properly.
Fixed a gamepad issue in the customization menu where, when returning to the weapon selection screen, your cursor would be over the AR instead of the previously selected weapon.
Fixed an issue where you would get selection feedback when attempting to select customization options that were not unlocked.
Source
Changelog.gg summarizes and formats this update. How we read updates.
