Full notes
Full Deadzone: Rogue update
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What changed
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
Deadzone: Rogue changes
Synergies
Players can now shoot, throw grenades, and throw barrels through the Dome Shield synergy.
Dome Shield Synergy will now work if your shield goes to 0 from Darkseer, or any other ability that brings your shield down to 0 without actually damaging you. It will not activate if you have Temp Shield still up
Fixes
Fixed an issue where the Epic Beginnings reward item was not applying on some missions.
Fixed an issue where the timer on Sector 20 of Killing Time did not show the timer.
Fixed an issue where dashing while holding forward would stump the player’s height.
Fixed an issue where the Meteor Shard item would not activate its effect if Flux was applied to the enemy.
Fixed an issue where Plasma Bloom perk incorrectly applied Flux indefinitely if an enemy died from it.
Fixed an issue where Smart Rockets can incur the Handyman synergy cost if your grenade is on cooldown.
Fixed an issue where the Switchblade bot would sometimes teleport instead of dash.
Fixed an issue where the Boomerang super item was not applying its effect to the Nova Burst.
Fixed an issue the in world character nameplate and health bar would be visible in 1st person while spectating a player.
Fixed an issue where the upgrade reminder prompt was not showing. This prompt can be disabled in the Settings menu.
Fixed inconsistencies with the name of the Deadeye bot.
Fixed an issue where deadzone for the right thumbstick would not properly clamp after surpassing 50.
Fixed an issue where aim acceleration was never being applied.
Source
Changelog.gg summarizes and formats this update. How we read updates.
