Full notes
Full Deadweight update
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What changed
- Security
- UI and audio
- Gameplay
- Fixes
First update! Small patch to address minor bugs, exploits, and usability. More at www.designofdank.com
Added slider to adjust the global game volume in the settings menu.
New barrels dropped only when the existing one on the pad is removed to prevent stacking and strange physics.
Turret targeting laser turns green when a player is detected standing in front of it.
Fixed bug where enemy ragdoll floats in the air on rare occasions after being blown away by an explosion.
Invisible wall in place at the elevator entrances to prevent barrels from being placed inside elevators.
Widened enemy collision box to prevent players from accidently climbing them like stairs during close proximity.
Enemies now look directly down into the camera during the player death screen.
Fixed bug where shooting a barrel just as it's released while still inside the drop chute stops anymore barrels from dropping.
Added a few more layout variations to the random arena generation pool.
Added a "traffic light" signal on drop chute to indicate when a barrel is about to drop.
Fixed bug where some sounds trail away from the source object.
Source
Changelog.gg summarizes and formats this update. How we read updates.
