In this update3
Full notes
Full Deadtime Defenders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
Deadtime Defenders changes
Ready to test your mettle? Fight an onslaught of enemies in the NEW GAME MODE - BLITZ! Enemies will keep coming at you until you can't handle it! There is a clock forcing you to keep your kills up, but you'll receive more rewards the more enemies you defeat.
The new game modes we added in Updates 1 & 2 should provide more variety in the gameplay for players working towards Level 30 and hitting the end-game!
Full patch notes below.
Be sure to join our Discord to chat with the team about the new game mode or provide feedback about the game!
http://deadtimedefenders.com/discord/
Features / Improvements
New game mode (Blitz) added! • Added tutorials to new games modes. • Renamed Waves mode to Assault. • Enemies spawn closer to the edge of the screen increasing the pacing especially in Blitz mode. • Stat display is rounded to two decimal places to improve readability in all menus.
Rebalancing
Added chance to find legendary items during all game modes when you reach level 25. • Rebalanced item rarity drop rates in the late / end-game.
Bugfixes
Fixed a bug that allowed the Venus flytrap to not spawn correctly within the camera bounds. • Fixed a bug with the ricochet talent not working when bullets hit the supply drop. • Fixed a bug that would allow reload and magazine mods to be added to melee weapon. • Fixed some bugs related to the enemy pathfinding in the Void.
Source
Changelog.gg summarizes and formats this update. How we read updates.
