What changed
1 fix1 addition0 changes0 removals
addedEnhancements & AdditionsAdded new enemy behaviours to make combat in survival mode more dynamic. - Added more detailed information on perks and upgrade benefits, and weapon stats, to allow for more informed planning. - Added 6 new perks (Gunslinger, Assault Specialist, Sniper, Shotguneer, Med Lab, Enhanced Medkits) - Added a slippery ice terrain to survival mode. - Added 2 new pickups to survival mode: XP Boost, and Score Boost. - Enemies now move more slowly when seriously wounded. - Active Reload perk now uses the fire button to speed up the reloading process. - Colonist reinforcements and turrets now spawn a short distance from the player in survival, to prevent them getting in the way when you are being chased by a ravenous swarm of infected.
fixedFixesIssue with enemies not rendering and becoming stuck when large numbers of enemies on screen in survival mode resolved. - Issue with turrets shooting cut scene enemies in Day 49 resolved. - Pistol no longer fully reload when switching away from them during a reload.
Deadstone changes
addedAdded new enemy behaviours to make combat in survival mode more dynamic. - Added more detailed information on perks and upgrade benefits, and weapon stats, to allow for more informed planning. - Added 6 new perks (Gunslinger, Assault Specialist, Sniper, Shotguneer, Med Lab, Enhanced Medkits) - Added a slippery ice terrain to survival mode. - Added 2 new pickups to survival mode: XP Boost, and Score Boost. - Enemies now move more slowly when seriously wounded. - Active Reload perk now uses the fire button to speed up the reloading process. - Colonist reinforcements and turrets now spawn a short distance from the player in survival, to prevent them getting in the way when you are being chased by a ravenous swarm of infected.
fixedIssue with enemies not rendering and becoming stuck when large numbers of enemies on screen in survival mode resolved. - Issue with turrets shooting cut scene enemies in Day 49 resolved. - Pistol no longer fully reload when switching away from them during a reload.
Update 4 (1.04) is now uploaded and ready for your gaming pleasure!
Enhancements & Additions
- Added new enemy behaviours to make combat in survival mode more dynamic. - Added more detailed information on perks and upgrade benefits, and weapon stats, to allow for more informed planning. - Added 6 new perks (Gunslinger, Assault Specialist, Sniper, Shotguneer, Med Lab, Enhanced Medkits) - Added a slippery ice terrain to survival mode. - Added 2 new pickups to survival mode: XP Boost, and Score Boost. - Enemies now move more slowly when seriously wounded. - Active Reload perk now uses the fire button to speed up the reloading process. - Colonist reinforcements and turrets now spawn a short distance from the player in survival, to prevent them getting in the way when you are being chased by a ravenous swarm of infected.
Fixes
- Issue with enemies not rendering and becoming stuck when large numbers of enemies on screen in survival mode resolved. - Issue with turrets shooting cut scene enemies in Day 49 resolved. - Pistol no longer fully reload when switching away from them during a reload.
Thanks
A big thanks to Borba, Dehaku, Nootmans, Rob Cram, and Robodemon for the suggestions and bug reports!