Update log
Full Deadstick - Bush Flight Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey bush flyers,
Extracted changes
- Gameplay
Last month we shared some images of how our work in progress hangar was looking, and today we are here to share a further update on this.
We want to show the difference that upgrading the game to Unity 6's HDRP has made and explain how we got here.
Then
Now
Utilizing Unity's HDRP physically based materials (PBR) we are able to really improve the overall visual quality of the scene. Using this pipeline the lighting is affected by different surface materials giving us a more realistic experience. Compared to traditional materials, all PBR channels support textures which gives the material more information about how to interact with light. It breaks down each of the materials physical properties and simulates how each would interact with light in the real world. For example, a wood material would have a high diffuse and low reflectivity. PBR materials also use a shading model that is simulated from how reflection and refraction work in the real world.
Then
Now
To further improve the overall quality and detail inside the Hangar, we have also remodelled and upscaled the textures for each of the props, decorative assets and the structure. Lastly we baked the lighting into the scene with global illumination, this enabled us to simulate how light bounces off surfaces and affects the surrounding environment - as opposed to being limited to just the light that hits an object directly.
Then
Now
Thanks for reading, and we'll be back with another update soon!
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- Mythwright
Source
