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Latest Deadstick - Bush Flight Simulator updates
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Dev Update | Playtest THIS WEEKEND & Region 2 - Redshore
Hey folks, We wanted to take some time today to update you on where we are with playtesting! If you've been part of our Discord you'll know we've been hosting some very limited playtests to test things like various HOTA…
Dev Update | Region 1 - Waking
We wanted to take some time today to talk about Region 1 in Deadstick, the full game will have 6 regions, which we'll talk about in the coming months. Introducing Region 1, officially named 'Waking' Waking is the warmer…
Dev Update | Airport Upgrades & Flight Planning
Hey bush flyers, It's been over a year since we started the re-development for Deadstick, and if you've been following along you'll have seen a bunch of progress we've made to the game, and thank you all for your ongoin…
Dev Update | Audio
Hey bush flyers! It's our October wrap-up and this month we have focused mainly on adding audio into Deadstick, and it's made a huge difference when we've been jumping into builds. In our latest Development Milestone we…
Dev Update | Cockpit Overview
Hey bush flyers! It's our September wrap-up and we've been sharing a bit more around the cockpit in the game as it's been requested by a bunch of you. In our latest Development Milestone we've taken the game through an…
Dev Update | Peaks & Valleys
Hey bush flyers! It's our August wrap-up and we've been doing a lot of sight seeing! In our latest Development Milestone we've done some work on the weather parameters (balancing based on the specific biome), added navi…
Dev Update | Fog & Hand Cranking
Hey bush flyers! It's our June wrap-up and we've got some pretty cool things to share. In our latest Development Milestone we've implemented rewards based on cargo type deliveries and riskiness of the weather, plane com…
Dev Update | Airports & Playtest Sign-ups
Hey bush flyers, It's our end of month wrap up and we've got a bunch to share with you. In our latest development Milestone we've started working on procedural weather changes (very excited to share this with the commun…
Dev Update | Parts & Visuals
Hey bush flyers, We've been sharing even more progress of Deadstick! In our latest milestone we've started to populate the entire environment with airports (which we can hopefully show you in the coming months🤞), and e…
Dev Update | A World of Wonder
Hey bush pilots, There has been steady progress in our development and recent milestones have brought us progress on things like; Pilot Reputation, Job Complexity, Improved Landscape, Weather systems and Runway surfaces…
Dev Update | Day/Night Cycle
Hey bush flyers, It’s now 2025 and we are at full throttle with development of Deadstick, our goal is to make Deadstick a believable world of wonder with interesting points to discover as you progress through the game.…
Flight Log #6: Hangar Then v Now
Hey bush flyers, Last month we shared some images of how our work in progress hangar was looking, and today we are here to share a further update on this. We want to show the difference that upgrading the game to Unity…
Flight Log #5: Unity & HDRP
Happy Monday everyone ✈️ We are reviving the Flight Log series today, and planning on bringing them to you more frequently! In today’s development update we wanted to talk a little bit about Unity and why we chose to st…
Deadstick - Bush Flight Simulator - Developer Update
Hi pilots, It’s been a long time since a news post has gone live, today that changes. We have a major development update for you on the status of Deadstick, and who else to bring you this information but Chris Cheetham…
Update about Deadstick & The Irregular Corporation
Hey everyone, After working closely together on Deadstick since 2017, both REMEX and The Irregular Corporation have made the difficult decision to end our publishing relationship, with all game distribution and publishi…
Flight Log #4: 2020 Retrospective
Hey everyone! We have opted for a slightly different format for our latest Flight Log to give you a bit more insight behind-the-scenes in to just what obstacles we have overcome and the progress that has been made on De…
Flight Log #3: Maintenance & Customisation
Challenging but Exciting Times Most of you will, I’m sure, have been hit in one way or another by the current pandemic that is sweeping the globe. I am pleased to report that the Deadstick team is all safe and well! How…
Flight Log #2: Avatars
Characters in any game are a complex endeavour and one of the appeals of making a flight sim was that we could avoid them entirely! No human character models to perfect, no uncanny valley where faces somehow never look…
Flight Log #1: Weather in Deadstick
People often ask what the motivation was behind making Deadstick and with that I have to recall my own flight training. One of the biggest surprises was how little of the course was dedicated to physically learning to f…
Deadstick - Development Update
Tactile World One of the key philosophies of Deadstick is the focus on being the pilot not the aeroplane. To this end, we have tried to capture as many of the processes that a pilot would go through and faithfully repli…
