Full notes
Full Deadstep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Add a wardrobe so players can hide from ghosts
Fix QA Tester's name clipping in ending credits
Changed the ghost's footsteps so that the player can hear them more distantly
Reduces the maximum distance a ghost follows a player
Increase speed of ghost's patrol movement appearing on Stage 1-3(The other moving speed remains the same)
Relocation of the ghost's patrol routes appearing on Stage 1-2 (Because you can hide in the closet, the ghosts patrol deep into the room)
Source
Changelog.gg summarizes and formats this update. How we read updates.
