Update log
Full Deadside update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
Hello Deadsiders!
Tomorrow at 11am CET / 4am CST we release update 1.8!
In this update we bring you more realistic and tactical weapons, an expansion to our workbenches, new base objects and lots more! To complement this new content, lots of rebalancing has been done according to your feedback to further improve combat and progression. And as a special treat, you have a new .50 caliber revolver to obliterate people with.
⚠️Store your weapons in your base! ⚠️ This update adds a lot more durability to all weapons, but those stored in your character’s inventory and safezone will not receive this added durability and appear broken. Only weapons in base storage will be adjusted
⚠️If you have a base on Mirny in G4, your base may be deleted ⚠️ This is due to the addition of a new structure on the beach, north west of the sawmill POI. More info can be found in this post below, directly above the patch notes
Our CM Boots made a full video overview on v1.8, check it out!
https://youtu.be/v6sqIRO9c94?si=blvRlDBgFjUIiwK- Version 1.8 brings a bunch of changes to weapons along with new attachments for them. We have completely rebalanced all weapons in the game to make them more realistic, durable, and specialized. Weapons have 2-3 times more durability, they are generally more accurate, and now deal damage based on range instead of a flat value. In our previous post about the public test we go into much more detail, you can also check our official wiki on release for the full stats if you are interested.
Also coming in this update is the massive .50cal R-12 revolver! It has a slow rate of fire and not the best accuracy, but deals a scary 135 damage with each shot.
One highly requested feature getting added this update are SMG and AR suppressors. These silencers don’t actually silence the weapon, like real life they only reduce the sound signature to make your reports harder to pinpoint. They won’t last forever though, eventually you will burn through your suppressor's durability that can’t be repaired. These attachments are rare, but we have added a bottle suppressor that you can craft. It has very low durability as you would expect, but it works in a pinch.
Along with an overhaul to weapons, we have also changed up the crafting and workbench system. Lots of crafting will now be done at your base at a workbench, with more complex recipes requiring the more expensive advanced workbench. Weapon repair has changed a bit as well, now done at the new repair and dismantling workbench. Each weapon now has its own individual part, ensuring that rare weapons require rare parts for maintenance.
Ammunition crafting is now possible as well using the new Ammo Bench. Using gunpower, scrap metal and other various components you an assemble ammunition of your choice right at your base.
Update 1.8 brings more additions to your base with sloped roofing, wall carpets, and mannequins! Now you can display your armor, mount carpets on walls, all under a traditional looking roof.
Some additions have been made to Mirny as well, with new industrial zone buildings. The sand quarry POI had its industrial zone improved with new assets, and the sawmill at G4 has a new industrial area on the beach. We aren’t doing any sort of wipe with this update, however if your base is close to the new industrial area at G4, it may be deleted to prevent clipping.
Lots
Source
