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Steam News31 March 201610y ago

Deadnaut v1.3.1 update notes - optimisations, fixes and balance tweaks galore

Greetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your ex

Full notes

Full Deadnaut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes0 additions7 changes4 removals
  • Balance
  • UI and audio
  • Performance
removedGreetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!Balance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck.
fixedGreetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!Balance: Hacking sentinels is now more effective (easier to hack, hacks last longer).
removedGreetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!Balance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire.
changedGreetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!Balance: The amount of Knowledge stolen by the Siphon flaw has been reduced and capped.
fixedGreetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!Balance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat skill.
fixedGreetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!Balance: The image created by the projector now decays faster and takes more damage from all sources, however, the wielder's detection skill provides more of a benefit.

Deadnaut changes

removedBalance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck.
fixedBalance: Hacking sentinels is now more effective (easier to hack, hacks last longer).
removedBalance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire.
changedBalance: The amount of Knowledge stolen by the Siphon flaw has been reduced and capped.
fixedBalance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat skill.

Greetings fellow commanders, Deadnaut has just been patched to v1.3.1! We've been tinkering under the hood of Deadnaut and come up with a healthy batch of balance changes, fixes, optimisations and tweaks to make your experience in the depths of space even more doomed enjoyable!

  • Balance: Ghosts enemies can no longer drag deadnauts. This fixes an issue where such enemies could drag characters into the void, resulting in them getting stuck.

  • Balance: Hacking sentinels is now more effective (easier to hack, hacks last longer).

  • Balance: Enemies can no longer hit each other with their own projectiles (blast weapons excluded). This matches the behaviour of deadnaut friendly fire.

  • BalanceThe amount of Knowledge stolen by the Siphon flaw has been reduced and capped.
  • Balance: Mines are now significantly more effective, especially at higher gear levels, and take into account the wielder's combat skill.

  • Balance: The image created by the projector now decays faster and takes more damage from all sources, however, the wielder's detection skill provides more of a benefit.

  • Tweak: Stim use is now bound to the left ("[") and right ("]") bracket keys, representing the first and second slots respectively.

  • Tweak: Deadnauts with melee primaries and ranged secondaries will now use their ranged weapons when appropriate.

  • Tweak: Deadnauts with melee primaries, scanners and projectors no longer automatically shoot enemies unless they've been spotted or forced to attack.

  • Tweak: Inter-mission exit game button now reads "Save & exit".

  • Tweak: Grouped deadnauts are now smarter about spreading out work when a number of consecutive "Investigate" orders are given.

  • Tweak: Grouped deadnauts will no longer wait for the best hacker to open a door if that hacker is far away.

  • Fixed: End game debrief was reporting erroneous numbers for "Sentinels hacked".

  • Fixed: An issue where the chat log would stop working. A side-effect of this change is that extremely large chat logs will have their oldest entries culled.

  • Fixed: The Siphon flaw allowing a negative Knowledge balance.

  • Fixed: A few issues when exiting the game.

  • FixedThe Selective Deafness flaw no longer allows deadnauts to open disabled (grey) doors.
  • Fixed: Mines now once again apply critical hit effects.

  • Fixed: Deadnauts will never attack hacked sentinels unless forced by the player.

  • Fixed: A rare issue where saved games would fail to load.

  • Fixed: Additional checks to make sure portals don't teleport deadnauts into the void.

  • PerformanceUpdated SQLite library to 3.11.
  • Performance: Game assemblies are now built with Microsoft's Roslyn compiler.

  • PerformanceUpdated screen space ambient occlusion effect.
  • Performance: Extensive optimisations to memory and CPU usage to reduce stuttering.

  • Performance: Optimisations to sentinel AI to reduce stuttering in later levels.

For past patch notes, please visit the Screwfly forums!

Source

Steam News / 31 March 2016

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