Full notes
Full Deadnaut update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Deadnaut changes
- Trainmap
https://www.youtube.com/watch?v=3056nRIZi50 With the release of Fear Equation drawing closer, what better time to show you more of the game - this time in video form! Here's our first trailer, featuring various snippets of gameplay including rigging the lottery, scavenging missions, course plotting and driving the train, as well as a peek at a few of the fear manifestations themselves. In addition, here's a list of features you'll see the final game:
Send passengers out into the fog to investigate locations, find survivors and bring back supplies
Manage defenses, power and resources. But be careful: if you aren't the saviour they need, they'll revolt against you
Handle disputes between carriage leaders that can end in dramatic events that swing the balance of power between your defenders and detractors
Monitor your passengers' dreams to discover what kind of horrors will attack the train - and how to defeat them
Create your own Engineer with perks and flaws that determine your train's starting conditions, as well as the course the game will take
Do your best to avoid the military as they seek to eliminate anyone caught in the fog
Interact with intricate machines and devices within a richly detailed, fully 3D cabin
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Source
Changelog.gg summarizes and formats this update. How we read updates.
