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Steam News5 November 201510y ago

Deadnaut v1.3.0 update notes - unlockable campaigns, difficulty settings and new achievements!

Welcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...

Full notes

Full Deadnaut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedWelcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.
addedWelcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...Added: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus. Steam users: Please note you cannot earn achievements in Easy mode!
changedWelcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...Balance: Increased the damage bonus applied to fielded enemies.
fixedWelcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...Fixed: Shields should now be correctly reapplied between missions.
fixedWelcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...Fixed: Holographic projector strength now scales correctly with better versions.
fixedWelcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...Fixed: Various issues with blast weapon damage. The net result is that they are far more effective.

Deadnaut changes

addedAdded: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.
addedAdded: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus. Steam users: Please note you cannot earn achievements in Easy mode!
changedBalance: Increased the damage bonus applied to fielded enemies.
fixedFixed: Shields should now be correctly reapplied between missions.
fixedFixed: Holographic projector strength now scales correctly with better versions.

Welcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...

  • Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.

  • Added

    Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus.

    Steam users

    Please note you cannot earn achievements in Easy mode!

  • BalanceIncreased the damage bonus applied to fielded enemies.
  • Fixed: Shields should now be correctly reapplied between missions.

  • Fixed: Holographic projector strength now scales correctly with better versions.

  • Fixed: Various issues with blast weapon damage. The net result is that they are far more effective.

  • Fixed: In rare cases, enemies in the Horror campaign with blast weapons would spam such attacks.

  • Fixed: An issue with statistics tracking not working correctly after winning a series of games in the same session.

  • Fixed: The communications text area should no longer break after long sessions.

  • Fixed: The structural damage alarm is properly squelched outside of missions.

  • Fixed: Deadnauts teleported by portals should now respect collision.

  • Fixed: Deadnauts chasing teleported horrors through collision.

  • Tweak: Game assemblies are now built with the latest version of the Mono compiler.

To complement the update, we've added two new achievements:

  • Master Of Unlocking: Unlock all campaign modes

  • Lieutenant Ripley's Believe It Or Not: Complete a campaign on Extreme difficulty

Please note that the new Easy difficulty disables achievements -- we're not just giving these awards away, you know. For past patch notes, please visit the Screwfly forums!

Source

Steam News / 5 November 2015

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