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Steam News20 July 202615d ago

Early Access Build Preview

Hello, this is Finalblow. First and foremost, we sincerely apologize that the launch has been delayed due to our own oversight.

In this update11

Full notes

Full Deadly Trick update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is Finalblow.

What changed

4 fixes13 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Events
  • Performance
changedAlthough the launch has been delayed, all of the work we had prepared for the original release date is now complete. In this announcement, we would like to show you what has changed and improved since the previous build.
changedImproved Clue DisplayAfter reviewing gameplay footage, we found that the previous Clues tab made it somewhat difficult to see all your clues at a glance.
changedImproved Clue DisplayTo make clues easier and more intuitive to review , we have redesigned the interface to display them as individual cards .
addedShop and Free/Paid CurrencyYou can now unlock characters and emotes through the newly added shop.
addedShop and Free/Paid CurrencyCompleting a game will reward you with Experimental Data , a free in-game currency that can be used to unlock characters and selected emotes .
addedShop and Free/Paid CurrencyThe paid currency, Cosmic Coins , can be used to purchase emote bundles and Experimental Data .

Deadly Trick changes

changedAlthough the launch has been delayed, all of the work we had prepared for the original release date is now complete. In this announcement, we would like to show you what has changed and improved since the previous build.
changedAfter reviewing gameplay footage, we found that the previous Clues tab made it somewhat difficult to see all your clues at a glance.
changedTo make clues easier and more intuitive to review , we have redesigned the interface to display them as individual cards .
addedYou can now unlock characters and emotes through the newly added shop.
addedCompleting a game will reward you with Experimental Data , a free in-game currency that can be used to unlock characters and selected emotes .

First and foremost, we sincerely apologize that the launch has been delayed due to our own oversight.

We are also deeply disappointed and sorry that we were unable to bring Deadly Trick to you as scheduled.

Although the launch has been delayed, all of the work we had prepared for the original release date is now complete. In this announcement, we would like to show you what has changed and improved since the previous build.

Improved Clue Display

After reviewing gameplay footage, we found that the previous Clues tab made it somewhat difficult to see all your clues at a glance.

To make clues easier and more intuitive to review, we have redesigned the interface to display them as individual cards.

Players who prefer the previous layout can still hover over a clue card to view its detailed information in the original format.

Shop and Free/Paid Currency

You can now unlock characters and emotes through the newly added shop.

Completing a game will reward you with Experimental Data, a free in-game currency that can be used to unlock characters and selected emotes.

The paid currency, Cosmic Coins, can be used to purchase emote bundles and Experimental Data.

We also plan to continue adding new characters and character skins in future updates.

Cosmic Coins will also be usable to purchase this content.

Rest assured that we will never add pay-to-win content or anything that directly affects gameplay.

Custom Game Settings

We have added new settings that allow hosts to customize various aspects of a match.

For first-time players or anyone who is still learning the game, we recommend starting with one of the default presets.

Throughout Early Access, we will continue expanding the available settings based on player feedback.

New Object: Communication Terminal

A new object called the Communication Terminal has been added, allowing players to exchange anonymous messages.

Messages must be sent and received directly through a Communication Terminal, and each message will show the location of the terminal it was sent from.

However, during the Investigation Phase, clues may reveal which player operated a terminal.

The Mastermind and Shadow can also use Communication Terminals to exchange secret messages, so make good use of them depending on the situation.

New Deadly Trick

A new Deadly Trick that can be used in the classroom has been added.

We also plan to add Deadly Tricks to the Black Hole and Pairing Device in future updates, so stay tuned.

Luna’s Special Ability Rework

Luna’s special ability has been reworked.

Grace Under Misfortune

Before Rework

Can only be killed by Deadly Trick.

After Rework

Cannot be killed by the Shadow. Power Disruption and Deadly Trick nullify this ability.

Match Prediction for Eliminated Players

We have added a match prediction feature for eliminated players to enjoy while spectating.

Before the Trial Phase begins, eliminated players can predict whether the White Team or Shadow Team will win.

Correctly predicting the winning team will award two additional Silver Stars. (The consolation reward granted upon elimination has instead been reduced to one Silver Star.)

Watch the remaining players closely, predict which team will win, and cheer them on until the end.

The time and location where the Mastermind sabotaged the power system will now be recorded as clues.

The identity of the player who caused the disruption will not be shown directly, of course.

Report Feature

You can now press F10 on the main menu to send a report directly to the development team.

You can attach game logs to your report and use it not only to report bugs, but also to share any issues, suggestions, or feedback you may have.

Your reports are incredibly helpful in improving the game, so please feel free to use this feature whenever needed.

New Tutorial Story Content

A short story sequence has been added to the beginning of Tutorial Episode 1.

Additional Bug Fixes and Stability Improvements

We have fixed various bugs and made stability improvements to provide a smoother gameplay experience following the Early Access launch.

However, as the game is still in Early Access, unexpected issues may still occur.

If you encounter any bugs or inconveniences while playing, please let us know through the newly added report feature. We will investigate and address them as quickly as possible.

Thank you for all your support and excitement.

The Finalblow Team

Source

Steam News / 20 July 2026

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