Full notes
Full Deadly Escape update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Deadly Escape changes
Deadly Escape v1.0.13 is now online!
BugFixes/Improvements
The player will not get stuck anymore after repeatedly pressing the spawn door button when the door is already open.
The generator will now activate even if you close the dialogue before it fully opens.
Fixed some undead that were not attacking the player.
Fixed some instances where "shoot barrel" was randomly appearing.
The player will not turn towards the hatches and escape(without "moonwalk").
The undead coming out of the bottom left hatch will not moonwalk anymore during the cutscene.
Fixed the description of the key cards and fuses.
After the game is over, the cursor will now show on the screen.
When accessed via the pause menu, the fullscreen option will now reflect what the player set via the main menu.
The achievements are now online.
Fixed the collision area of some props.
Arranged several graphic layers that had an incorrect order.
The boss will not get stuck anymore in the bottom left corner.
Fixed some instances where the help and dialogues overlapped each other.
Fixed a bug where the guards NPC kept shooting after the undead were already dead(no pun intended).
Targeting Fixes, after shooting an exploding barrel, the target will now position over the closest undead.
In development
Chapter2
Leaderboards.
More bug fixes.
Words from the devs
We still have a lot of bugs to fix, thank you for your patience!
If you liked the game, support us with your review! this way we will be able to bring you as many chapters as possible!
Have you played Endless Horde? check it out if you have the chance. It is a minigame but it ties to the story. Can you guess how? One of the leftover notes gives you a hint.
Join our new group! Once we gather enough members we'll give away cool stuff. Join us!
And as always, thanks for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
