What changed
1 fix0 additions0 changes0 removals
fixed๐ ๏ธ Patch Notes โ Update 1.0.3.0 ๐ฌ Animations Overall improvements to animations. Added new animations for interactions. Adjusted valve usage animation (still using a placeholder asset). Interaction adjustment: when activating the radio conversation, the player must be moving to avoid animation conflicts. โ๏ธ Combat & AI Implemented a new stealth combat system against zombies. Polished combat against the Hunter. Fixed issues where auto-aim could become disabled against certain enemies. ๐ง Enemies Updated the Cutter. Updated the Creepy. Updated the Hunter. ๐ Audio Improved weapon sound effects and animation sounds. Fully refactored the sound system with modern mechanics and support for future implementations. Improved audio for cinematic sequences. ๐ฎ UI & Gameplay Fixed a widget issue that could cause loss of focus, preventing gameplay continuation. Added new tutorials for stealth combat. Visual improvements to various UI elements. ๐ Environment & Performance New lighting build for the map at ultra-high quality. Adjustments to the river material. ๐ฅ Cinematics & Progression Fixed objective update: when a cinematic is triggered, the objective to eliminate the Hunter now updates correctly.
Deadly Contagion changes
fixed๐ ๏ธ Patch Notes โ Update 1.0.3.0 ๐ฌ Animations Overall improvements to animations. Added new animations for interactions. Adjusted valve usage animation (still using a placeholder asset). Interaction adjustment: when activating the radio conversation, the player must be moving to avoid animation conflicts. โ๏ธ Combat & AI Implemented a new stealth combat system against zombies. Polished combat against the Hunter. Fixed issues where auto-aim could become disabled against certain enemies. ๐ง Enemies Updated the Cutter. Updated the Creepy. Updated the Hunter. ๐ Audio Improved weapon sound effects and animation sounds. Fully refactored the sound system with modern mechanics and support for future implementations. Improved audio for cinematic sequences. ๐ฎ UI & Gameplay Fixed a widget issue that could cause loss of focus, preventing gameplay continuation. Added new tutorials for stealth combat. Visual improvements to various UI elements. ๐ Environment & Performance New lighting build for the map at ultra-high quality. Adjustments to the river material. ๐ฅ Cinematics & Progression Fixed objective update: when a cinematic is triggered, the objective to eliminate the Hunter now updates correctly.
๐ ๏ธ Patch Notes โ Update 1.0.3.0 ๐ฌ Animations Overall improvements to animations. Added new animations for interactions. Adjusted valve usage animation (still using a placeholder asset). Interaction adjustment: when activating the radio conversation, the player must be moving to avoid animation conflicts. โ๏ธ Combat & AI Implemented a new stealth combat system against zombies. Polished combat against the Hunter. Fixed issues where auto-aim could become disabled against certain enemies. ๐ง Enemies Updated the Cutter. Updated the Creepy. Updated the Hunter. ๐ Audio Improved weapon sound effects and animation sounds. Fully refactored the sound system with modern mechanics and support for future implementations. Improved audio for cinematic sequences. ๐ฎ UI & Gameplay Fixed a widget issue that could cause loss of focus, preventing gameplay continuation. Added new tutorials for stealth combat. Visual improvements to various UI elements. ๐ Environment & Performance New lighting build for the map at ultra-high quality. Adjustments to the river material. ๐ฅ Cinematics & Progression Fixed objective update: when a cinematic is triggered, the objective to eliminate the Hunter now updates correctly.