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Steam News13 April 20262mo ago

๐Ÿ› ๏ธ Patch Notes โ€” Update 1.0.3.0

๐Ÿ› ๏ธ Patch Notes โ€” Update 1.0.3.0 ๐ŸŽฌ Animations Overall improvements to animations. Added new animations for interactions. Adjusted valve usage animation (still using a placeholder asset).

Full notes

Full Deadly Contagion update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed๐Ÿ› ๏ธ Patch Notes โ€” Update 1.0.3.0 ๐ŸŽฌ Animations Overall improvements to animations. Added new animations for interactions. Adjusted valve usage animation (still using a placeholder asset). Interaction adjustment: when activating the radio conversation, the player must be moving to avoid animation conflicts. โš”๏ธ Combat & AI Implemented a new stealth combat system against zombies. Polished combat against the Hunter. Fixed issues where auto-aim could become disabled against certain enemies. ๐ŸงŸ Enemies Updated the Cutter. Updated the Creepy. Updated the Hunter. ๐Ÿ”Š Audio Improved weapon sound effects and animation sounds. Fully refactored the sound system with modern mechanics and support for future implementations. Improved audio for cinematic sequences. ๐ŸŽฎ UI & Gameplay Fixed a widget issue that could cause loss of focus, preventing gameplay continuation. Added new tutorials for stealth combat. Visual improvements to various UI elements. ๐ŸŒ Environment & Performance New lighting build for the map at ultra-high quality. Adjustments to the river material. ๐ŸŽฅ Cinematics & Progression Fixed objective update: when a cinematic is triggered, the objective to eliminate the Hunter now updates correctly.

Deadly Contagion changes

fixed๐Ÿ› ๏ธ Patch Notes โ€” Update 1.0.3.0 ๐ŸŽฌ Animations Overall improvements to animations. Added new animations for interactions. Adjusted valve usage animation (still using a placeholder asset). Interaction adjustment: when activating the radio conversation, the player must be moving to avoid animation conflicts. โš”๏ธ Combat & AI Implemented a new stealth combat system against zombies. Polished combat against the Hunter. Fixed issues where auto-aim could become disabled against certain enemies. ๐ŸงŸ Enemies Updated the Cutter. Updated the Creepy. Updated the Hunter. ๐Ÿ”Š Audio Improved weapon sound effects and animation sounds. Fully refactored the sound system with modern mechanics and support for future implementations. Improved audio for cinematic sequences. ๐ŸŽฎ UI & Gameplay Fixed a widget issue that could cause loss of focus, preventing gameplay continuation. Added new tutorials for stealth combat. Visual improvements to various UI elements. ๐ŸŒ Environment & Performance New lighting build for the map at ultra-high quality. Adjustments to the river material. ๐ŸŽฅ Cinematics & Progression Fixed objective update: when a cinematic is triggered, the objective to eliminate the Hunter now updates correctly.

๐Ÿ› ๏ธ Patch Notes โ€” Update 1.0.3.0 ๐ŸŽฌ Animations Overall improvements to animations. Added new animations for interactions. Adjusted valve usage animation (still using a placeholder asset). Interaction adjustment: when activating the radio conversation, the player must be moving to avoid animation conflicts. โš”๏ธ Combat & AI Implemented a new stealth combat system against zombies. Polished combat against the Hunter. Fixed issues where auto-aim could become disabled against certain enemies. ๐ŸงŸ Enemies Updated the Cutter. Updated the Creepy. Updated the Hunter. ๐Ÿ”Š Audio Improved weapon sound effects and animation sounds. Fully refactored the sound system with modern mechanics and support for future implementations. Improved audio for cinematic sequences. ๐ŸŽฎ UI & Gameplay Fixed a widget issue that could cause loss of focus, preventing gameplay continuation. Added new tutorials for stealth combat. Visual improvements to various UI elements. ๐ŸŒ Environment & Performance New lighting build for the map at ultra-high quality. Adjustments to the river material. ๐ŸŽฅ Cinematics & Progression Fixed objective update: when a cinematic is triggered, the objective to eliminate the Hunter now updates correctly.

Source

Steam News / 13 April 2026

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