Full notes
Full Deadlokk update
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Repeated intro
Hello! Another small update to fix some issues with hosting lobbies and thrusters. Introducing two new ships, new locations new skyboxes!
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Maps
- Fixes
ITEMS, CO-PILOTS & CARRIER UPGRADES
Large Seeking Missile
Explosion force reduced from 2,500 to 1,050
Goliath
Mining Laser added which will harvest nearby harvestable asteroids automatically
Warnings now appear if the carrier energy is too low, which when clicked takes you where to
MECHANICS
Impact Damage
Decreased the threshold of impact to cause damage by 20%
Increase the amount of occurred damage from impacts by 10%
Status Effects
New EMP Status effect, which when applied unlocks all targets, including drone’s targets and stops all regeneration effects for the duration (energy, shield hull)
SHIPS
Kolotl [Frigate - Offensive-Utility] The Kolotl is equipped with an EMP device, designed to stop ships regenerating energy and break locks on hit targets. On entering combat the Kolotl gains a boost of energy regeneration but always increases the energy cost of all abilities.
Active Slots: 3
Upgrade Slots: 3
Intrinsic Passive: Combat Adaptive Reactor
When entering combat gain 25 bonus energy regeneration for 15 seconds
Increase the cost of all abilities by 20%
Intrinsic Active (W): 'Sting' EMP Cannon
Fire an EMP bolt applying EMP to the target for 5 seconds
Cooldown 12s
Nezara [Frigate - Defensive-Support] The Nezara is a drone ship designed to launch drones which have the capability to restore hull to nearby damaged allies, including other drones.
Active Slots: 4
Upgrade Slots: 2
Intrinsic Passive: Drone Repair Augmentation
Drones Launched have the ability to repair nearby ship’s hull
Repair 60hp every 5 seconds
Arbor [Frigate - Recon]
Probes Launched from the Arbor now apply EMP periodically instead of unlocking the locks of nearby targets
EXPEDITION CHANGES
Scale Factor
Increased from 1.015% per minute to 1.02%, this is the value it was before the nerf to scale factor in general, however the reduction remains the same
Mining
Basic mining added to PVE, carrier automatically harvests asteroids. Further plans for this in the future
Locations
New locations added, further plans for more content coming soon
Some older location environments updated
Systems
Now come with randomized skyboxes, this was in the game previously by not implemented
Items
Generated afterburners now randomize with high speed bonuses
Generated weapons will no longer generate with Slow or Immobilizing effects
Generated weapons now spawn with ‘consecutive hit’ effects, which apply Slow or Immobilize after repeated hits on the same target
VFX, SFX & UI
[VFX] Impact Effects
Impact effects have been added to various weapon types and asteroids
Signature Increase impact effect visual changed
[VFX] Camera
Locking the camera now shows a faint border around the screen
[VFX] Faction Logos
Empyrean Logo updated
Innokkulum Logo updated
[SFX] Music
New Soundtrack added
BUG FIXES
Fixed an issue that caused the local player’s portrait in the main menu to duplicate
Fixed an issue that allowed ships to get outside the map bounds based on their collider
Various tooltip spacing issues fixed
Harpax wreckage size now is the correct size in comparison to the ship
Fixed an issue causing replicator windows not to sync properly with other players accessing it
Fixed an issue causing vision clouds to block mouse interactions
Fixed an issue where the carrier’s warp location is now present on all allies’ maps
Fixed an issue causing dragged items from a stored ship could not be stacked if dragged onto another item in a inventory
Fixed an issue causing co-pilot skills again double stacks
AI orbits now are more in line with their set values
Objectives and bosses can no longer spawn inside other locations
Fixed textures on some asteroids to look less squished
Fixed an issue which causes thrusters to not visually look correct and cause performance issues
Fixed an issue causing status effect duration not syncing to the client
Fixed an issue causing hosts not to appear with the [Host] tag in lobby
Source
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