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Steam News19 June 20224y ago

DEADLOKK - PATCH NOTES - v0.6.4

Hello! Another small update to fix some issues with hosting lobbies and thrusters. Introducing two new ships, new locations new skyboxes!

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Repeated intro

Hello! Another small update to fix some issues with hosting lobbies and thrusters. Introducing two new ships, new locations new skyboxes!

What changed

14 fixes7 additions18 changes2 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Maps
  • Fixes
addedHello! Another small update to fix some issues with hosting lobbies and thrusters. Introducing two new ships, new locations new skyboxes!
changedLarge Seeking MissileExplosion force reduced from 2,500 to 1,050
addedGoliathMining Laser added which will harvest nearby harvestable asteroids automatically
changedImpact DamageDecreased the threshold of impact to cause damage by 20%
changedImpact DamageIncrease the amount of occurred damage from impacts by 10%
addedStatus EffectsNew EMP Status effect, which when applied unlocks all targets, including drone’s targets and stops all regeneration effects for the duration (energy, shield hull)
Explosion force reduced from 2,5001Explosion force reduced from 2, decreased, nerf

ITEMS, CO-PILOTS & CARRIER UPGRADES

Large Seeking Missile

  • Explosion force reduced from 2,500 to 1,050

Goliath

  • Mining Laser added which will harvest nearby harvestable asteroids automatically

  • Warnings now appear if the carrier energy is too low, which when clicked takes you where to

MECHANICS

Impact Damage

  • Decreased the threshold of impact to cause damage by 20%

  • Increase the amount of occurred damage from impacts by 10%

Status Effects

  • New EMP Status effect, which when applied unlocks all targets, including drone’s targets and stops all regeneration effects for the duration (energy, shield hull)

SHIPS

Kolotl [Frigate - Offensive-Utility] The Kolotl is equipped with an EMP device, designed to stop ships regenerating energy and break locks on hit targets. On entering combat the Kolotl gains a boost of energy regeneration but always increases the energy cost of all abilities.

  • Active Slots: 3

  • Upgrade Slots: 3

Intrinsic Passive: Combat Adaptive Reactor

  • When entering combat gain 25 bonus energy regeneration for 15 seconds

  • Increase the cost of all abilities by 20%

Intrinsic Active (W): 'Sting' EMP Cannon

  • Fire an EMP bolt applying EMP to the target for 5 seconds

  • Cooldown 12s

Nezara [Frigate - Defensive-Support] The Nezara is a drone ship designed to launch drones which have the capability to restore hull to nearby damaged allies, including other drones.

  • Active Slots: 4

  • Upgrade Slots: 2

Intrinsic Passive: Drone Repair Augmentation

  • Drones Launched have the ability to repair nearby ship’s hull

  • Repair 60hp every 5 seconds

Arbor [Frigate - Recon]

  • Probes Launched from the Arbor now apply EMP periodically instead of unlocking the locks of nearby targets

EXPEDITION CHANGES

Scale Factor

  • Increased from 1.015% per minute to 1.02%, this is the value it was before the nerf to scale factor in general, however the reduction remains the same

Mining

  • Basic mining added to PVE, carrier automatically harvests asteroids. Further plans for this in the future

Locations

  • New locations added, further plans for more content coming soon

  • Some older location environments updated

Systems

  • Now come with randomized skyboxes, this was in the game previously by not implemented

Items

  • Generated afterburners now randomize with high speed bonuses

  • Generated weapons will no longer generate with Slow or Immobilizing effects

  • Generated weapons now spawn with ‘consecutive hit’ effects, which apply Slow or Immobilize after repeated hits on the same target

VFX, SFX & UI

[VFX] Impact Effects

  • Impact effects have been added to various weapon types and asteroids

  • Signature Increase impact effect visual changed

[VFX] Camera

  • Locking the camera now shows a faint border around the screen

[VFX] Faction Logos

  • Empyrean Logo updated

  • Innokkulum Logo updated

[SFX] Music

  • New Soundtrack added

BUG FIXES

  • Fixed an issue that caused the local player’s portrait in the main menu to duplicate

  • Fixed an issue that allowed ships to get outside the map bounds based on their collider

  • Various tooltip spacing issues fixed

  • Harpax wreckage size now is the correct size in comparison to the ship

  • Fixed an issue causing replicator windows not to sync properly with other players accessing it

  • Fixed an issue causing vision clouds to block mouse interactions

  • Fixed an issue where the carrier’s warp location is now present on all allies’ maps

  • Fixed an issue causing dragged items from a stored ship could not be stacked if dragged onto another item in a inventory

  • Fixed an issue causing co-pilot skills again double stacks

  • AI orbits now are more in line with their set values

  • Objectives and bosses can no longer spawn inside other locations

  • Fixed textures on some asteroids to look less squished

  • Fixed an issue which causes thrusters to not visually look correct and cause performance issues

  • Fixed an issue causing status effect duration not syncing to the client

  • Fixed an issue causing hosts not to appear with the [Host] tag in lobby

Source

Steam News / 19 June 2022

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