Full notes
Full DEADLOCK update
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What changed
- Gameplay
- Performance
- Balance
Watch the trailer Today we are releasing a small update to DEADLOCK. Changes are as follows:
Powerups
4 Powerups have been added.
Frenzy: Your weapons will never overheat as long as the Powerup is active.
Overshields: Grants you 1 additional life.
Reflex: Enemy lasers travel in slow motion as long as the Powerup is active.
Quad Damage: Self explanatory. As long as the Powerup is active, your attacks do Quad Damage!
Difficulty Settings
Difficulty can now be set to Easy, Normal, or Hard.
- EasyEasy Mode is good for new players who are getting used to the game and anyone who wants to play a more casual mode. Guns take a lot longer to overheat, enemies have less health and enemy attacks are easier to dodge.
Normal: Normal is the best difficulty for most players who have played a few rounds. Guns take a bit longer to overheat than on Hard and you still have the advantage of Powerups.
Hard: Hard is the way the game was originally balanced. Best for experianced players who want a challenge. Guns overheat quickly and there are no Powerups, so speed, accuracy and dodging are critical.
Misc Changes
Player hitbox adjustments make it less likely to hold the Shield so close to your body that lasers can hit you through it.
Made changes to make switching to the Shield easier.
- GUI updatesSettings have been divided into tabs. Added a tab for Difficulty and added tabs to the Scoreboard reflecting each difficulty.
Added a visual effect for weapons overheating.
Multiple performance optimizations.
Added a dialog prompt suggesting Player switch to Normal after beating Wave 10 on Easy.
Added a "Confirm Exit" dialog.
Source
Changelog.gg summarizes and formats this update. How we read updates.
