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- DEADCRAFT
Developer Blog #4: Be as brutal as you want with shakedowns and robbery
In DEADCRAFT, you can live a self-sufficient life, growing vegetables in your fields and killings rats to cook their meat. However, we wanted to make a survival game that provides players with multiple pathways to their…
Announcement - DEADCRAFT
Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting
From the beginning of development, we had already decided that frankies (loyal zombie followers) should be growable like crops and that the main character would be a half-zombie, but we wanted to give the game an even s…
Store3 changesWorkshop - DEADCRAFT
Developer Blog #2: Striking the right balance between action and survival
This is Akira Kurochi, the director of DEADCRAFT at Marvelous. In this post, I will talk about how action and survival work in our game, and how crafting is at the foundation of everything. Since the game is set in a po…
Event9 changesGameplayStore - DEADCRAFT
Developer Blog #1: Combining zombie action, zombie survival, and zombie crafting
This is Hisashi Fujii, the producer of DEADCRAFT at Marvelous. The idea for this game came from Kenichiro Tsukuda, the head of Marvelous Global Games Studio, who asked me if I would be interested in doing a life simulat…
Announcement3 changesUI/audioGameplay




