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- DEADCRAFT
DEADCRAFT Ver. 1.04 Patch Notes
We have released a new update for DEADCRAFT that applies the following changes: Energy consumption of some actions has been adjusted. - Adjustments have been made to make it easier to recover HP and energy when sleeping…
Announcement2 changesGameplay - DEADCRAFT
DEADCRAFT Ver. 1.02 Patch Notes
We have released a new update for DEADCRAFT that addresses the following issue: Fixed a progress-blocking issue that could occur during the mission "Gene and Reid."
Announcement2 changesFixGameplay - DEADCRAFT
DEADCRAFT Ver. 1.01 Patch Notes
We have released a new update for DEADCRAFT that addresses the following issues: Fixed a progress-blocking issue that could occur when reporting a successful mission while a different mission is displayed on-screen. - F…
Announcement2 changesFixGameplay - DEADCRAFT
Jessie's Wasteland Wares Launch Stream!
Ready to raise some funds for Jessie's beloved Duna? Join us at 4pm PT/7pm ET for tonight's #DEADCRAFTgame stream! Tune in for giveaways in the chat as we show off the brand new "Jessie's Wasteland Wares" DLC! :syringe:…
Store2 changesGameplay - DEADCRAFT
Developer Blog #9: Creating the second DLC: Jessie’s Wasteland Wares
The second DEADCRAFT DLC, “Jessie’s Wasteland Wares,” is a standalone mode starring the character Jessie, who appears as a supporting character in the main game. In this mode, she runs a shop to earn money for her belov…
Store3 changesGameplay - DEADCRAFT
Livestream and Giveaways Tonight!
Tune in as we head back to the Slums for tonight's #DEADCRAFT livestream! ːdeadcraftzgrampsː Join us as we show off the newest DLC with code giveaways in the chat, starting live at 4pm PT/7pm ET on Twitch and Steam! htt…
Store1 change - DEADCRAFT
"It Came from the Junkyard" DLC Livestream!
#DEADCRAFTgame's first DLC has arrived and we're celebrating with gameplay and giveaways! Join us TONIGHT at 4pm PT/7pm ET as we show off the brand-new "It Came From The Junkyard" DLC! ːdeadcraftdunaː https://www.twitch…
Store2 changesGameplay - DEADCRAFT
Developer Blog #8: Creating the first DLC: “It Came From the Junkyard”
The first DLC for DEADCRAFT, “It Came From the Junkyard,” was conceived in the early stages of development. We started with the general idea of an additional story like you often find in manga, where after beating the g…
Announcement1 changeGameplay - DEADCRAFT
Launch Livestream Tonight!
#DEADCRAFTgame is out today! Join us tonight at 4pm PT/7pm ET as we celebrate launch day live on Twitch and Steam! ːdeadcraftzgrampsː https://www.twitch.tv/xseed_games https://store.steampowered.com/app/1702260/DEADCRAF…
Store1 change - DEADCRAFT
Developer Blog #7: Building the story and world of DEADCRAFT
DEADCRAFT focuses on the story of its main character, Reid, but the lives of NPCs such as Vernon, who asks Reid for help, are also woven into the game’s overall narrative. When creating the story, we took care not to ma…
Announcement2 changesGameplayBalance - DEADCRAFT
Developer Blog #6: Designing unique post-apocalyptic characters and environments
DEADCRAFT ’s art direction was conceived by a team of four people: the director (Akira Kurochi, myself), the producer (Hisashi Fujii), the art lead, and the lead concept artist. In the early stages of development, we me…
Store2 changesGameplay - DEADCRAFT
Developer Blog #5: The best of both worlds—making the protagonist a half-zombie
During the planning stages of DEADCRAFT, the main character Reid was originally a normal human, not a half-zombie. Although the game featured lots of zombies at the time, they were not the main attraction. They were use…
Announcement3 changesGameplayBalance - DEADCRAFT
Developer Blog #4: Be as brutal as you want with shakedowns and robbery
In DEADCRAFT, you can live a self-sufficient life, growing vegetables in your fields and killings rats to cook their meat. However, we wanted to make a survival game that provides players with multiple pathways to their…
Announcement - DEADCRAFT
Developer Blog #3: Zombie crops and zombie cars—the origins of zombiecrafting
From the beginning of development, we had already decided that frankies (loyal zombie followers) should be growable like crops and that the main character would be a half-zombie, but we wanted to give the game an even s…
Store3 changesWorkshop - DEADCRAFT
Developer Blog #2: Striking the right balance between action and survival
This is Akira Kurochi, the director of DEADCRAFT at Marvelous. In this post, I will talk about how action and survival work in our game, and how crafting is at the foundation of everything. Since the game is set in a po…
Event9 changesGameplayStore - DEADCRAFT
Developer Blog #1: Combining zombie action, zombie survival, and zombie crafting
This is Hisashi Fujii, the producer of DEADCRAFT at Marvelous. The idea for this game came from Kenichiro Tsukuda, the head of Marvelous Global Games Studio, who asked me if I would be interested in doing a life simulat…
Announcement3 changesUI/audioGameplay


