In this update4
Full notes
Full DEADBOOT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
DEADBOOT changes
DEADBOOT will have you dying a lot, and it's important that each new run feels fresh and interesting. So in the last month we've been working on expanding our combat arenas and environments, and adding new tech to keep things interesting, and keep you thinking on your feet!
LEVELS ARE RANDOMLY GENERATED
Level layouts are dynamically generated, including enemy spawns, item placements, room-connections, and more.
DYNAMIC ENVIRONMENTS
Inside each room, hazards, covers and layouts swap out on the fly, and keep you thinking fast!
SPECIAL ROOMS
The further you get into a run, the more challenges will be thrown at you. Rooms requiring precise movement, quick reactions, or a challenging gauntlet with a strong power-up as a reward.
GET CREATIVE WITH UPGRADES
As you progress, you'll expand your kit of upgrades, and build your play-style around them. Dual wield, double-jump or explosive kicks, to name a few! Complete specific challenges to unlock even stronger upgrades to find in your next run!
So! That's a quick rundown on how levels with work in the game! We couldn't be more excited to share what we're working on with you, and we're working every day towards getting a first playtest ready! More to come on that in the near future! Until then, make sure to join our discord to stay up-to-date!
Source
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