Hey everyone! The festive season has passed, decorations are coming down, and everyone’s getting back into their usual routines. And that includes us reviewing maps!
Full notes
Full DEADBOLT update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
0 fixes1 addition2 changes0 removals
Workshop
Maps
changedThe festive season has passed, decorations are coming down, and everyone’s getting back into their usual routines. And that includes us reviewing maps! And after experiencing the unusual, whacky nature of some of the modern DEADBOLT workshop maps, we thought we’d go back to a more classic, vanilla-style map. And that’s what we’re covering today – Totem Blaze by PlausibleSoul!
addedIt’s quite simple in nature. Burning totems is nothing new to most reapers, but this map is heavily focused on stealth. You’re outmanned, outgunned, and confined to claustrophobic rooms that don’t leave you much space, you’ll have to plan out your route and avoid all the enemies so that you can burn the totems without being killed.
changedThis map reminds me of how the official levels are structured, in a way. They tend to have a gimmick that uniquely define them, and this level really fits into that same design. It’s a nice, chill puzzle level, and sometimes simplicity is all you ever need.
DEADBOLT changes
changedThe festive season has passed, decorations are coming down, and everyone’s getting back into their usual routines. And that includes us reviewing maps! And after experiencing the unusual, whacky nature of some of the modern DEADBOLT workshop maps, we thought we’d go back to a more classic, vanilla-style map. And that’s what we’re covering today – Totem Blaze by PlausibleSoul!
addedIt’s quite simple in nature. Burning totems is nothing new to most reapers, but this map is heavily focused on stealth. You’re outmanned, outgunned, and confined to claustrophobic rooms that don’t leave you much space, you’ll have to plan out your route and avoid all the enemies so that you can burn the totems without being killed.
changedThis map reminds me of how the official levels are structured, in a way. They tend to have a gimmick that uniquely define them, and this level really fits into that same design. It’s a nice, chill puzzle level, and sometimes simplicity is all you ever need.
The festive season has passed, decorations are coming down, and everyone’s getting back into their usual routines. And that includes us reviewing maps! And after experiencing the unusual, whacky nature of some of the modern DEADBOLT workshop maps, we thought we’d go back to a more classic, vanilla-style map. And that’s what we’re covering today – Totem Blaze by PlausibleSoul!
It’s quite simple in nature. Burning totems is nothing new to most reapers, but this map is heavily focused on stealth. You’re outmanned, outgunned, and confined to claustrophobic rooms that don’t leave you much space, you’ll have to plan out your route and avoid all the enemies so that you can burn the totems without being killed.
Or, if you’re feeling stubborn, you could try a full-on frontal assault of the base.
This map reminds me of how the official levels are structured, in a way. They tend to have a gimmick that uniquely define them, and this level really fits into that same design. It’s a nice, chill puzzle level, and sometimes simplicity is all you ever need.