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Full Dead Zone Revive update
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Repeated intro
Hey everyone, I'm from the project's staff team, and just wanted to clarify some things. The main dev's currently juggling development with exams and sickness, however a new dev has joined the team. Unfortunately, we've encountered some roadblocks that ensure we won't have this released until August, at the very least. We can't secure a Steam greenlight with DZ in its current state, which isn't helped by how we jumped the gun. A lot more work is ahead of us, and we're sorry. We're still hard at work, in the mean time! This won't be abandoned over a few unexpected hurdles, nor will we give up. So-- keep an eye out for updates! Huge thanks to everyone for their patience and commitment to the project. Communication has been messy and we're working on improving that. Development cycles are naturally slow at points, especially when help is so limited in trying to reverse-engineer a complex game like this, in addition to a language barrier. We appreciate any and all patience. TLDR: The main dev is dealing with health issues, while juggling exam obligations. He needs some time. Another dev has joined, and progress will increase. Release is planned for August, which ideally won't be pushed back, just be understanding of the obstacles. Much of this involves reverse-engineering the old game's server logic, because the source code was lost to time. >"Dead Zone Revive is a not-for-profit fan-run project, in agreement with Con Artist Games.”
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