First of all — thank you. I can’t really overstate how much the reviews, comments, messages, and general support mean.
Full notes
Full DEAD TRASH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Performance
addedLevel flow One thing I kept noticing was players getting lost very early on. To help with that: - Part of Level 1 is now blocked off , making progression clearer instead of running in circles - A few barrels were added in a secret area as a fallback, in case someone manages to get stuck - Advancing to the next level now happens automatically once the final bosses are killed, instead of requiring keycards No redesigns — just less confusion.
changedCombat tweaks - Enemies now fire actual projectiles — no more hitscan shooting - Reduced reload time for the shotgun - Boss fixes and tweaks
changedGore & loot - Improved and more visceral gore - Trash now drops more randomized loot
addedEngine update The game has been updated to a newer version of the engine. This should improve overall stability and hopefully fix a number of underlying bugs, but if anything new or broken shows up, please let me know.
addedPatch notes: - Added 23 Steam Achievements - Boss fixes and tweaks - Advancing to the next level now happens automatically after killing the final bosses - Enemies now shoot projectiles instead of hitscan - Reduced shotgun reload time - Improved gore - Trash now drops more randomized loot - Blocked off part of Level 1 to prevent players getting lost - Added jumpable barrels to avoid getting stuck in a secret area - Updated the game engine
DEAD TRASH changes
addedLevel flow One thing I kept noticing was players getting lost very early on. To help with that: - Part of Level 1 is now blocked off , making progression clearer instead of running in circles - A few barrels were added in a secret area as a fallback, in case someone manages to get stuck - Advancing to the next level now happens automatically once the final bosses are killed, instead of requiring keycards No redesigns — just less confusion.
changedCombat tweaks - Enemies now fire actual projectiles — no more hitscan shooting - Reduced reload time for the shotgun - Boss fixes and tweaks
changedGore & loot - Improved and more visceral gore - Trash now drops more randomized loot
addedEngine update The game has been updated to a newer version of the engine. This should improve overall stability and hopefully fix a number of underlying bugs, but if anything new or broken shows up, please let me know.
addedPatch notes: - Added 23 Steam Achievements - Boss fixes and tweaks - Advancing to the next level now happens automatically after killing the final bosses - Enemies now shoot projectiles instead of hitscan - Reduced shotgun reload time - Improved gore - Trash now drops more randomized loot - Blocked off part of Level 1 to prevent players getting lost - Added jumpable barrels to avoid getting stuck in a secret area - Updated the game engine
First of all — thank you. I can’t really overstate how much the reviews, comments, messages, and general support mean. Seeing people still play and enjoy DEAD TRASH means a lot, more than I’m probably good at putting into words.
This update focuses on a few fixes, tweaks, and a long-requested addition.
AchievementsSteam Achievements are finally here! There are 23 achievements in total, covering progression, secrets, and some very questionable behavior. If something doesn’t unlock properly or behaves strangely, please let me know and I’ll take a look.
Level flow One thing I kept noticing was players getting lost very early on. To help with that: - Part of Level 1 is now blocked off, making progression clearer instead of running in circles - A few barrels were added in a secret area as a fallback, in case someone manages to get stuck - Advancing to the next level now happens automatically once the final bosses are killed, instead of requiring keycards No redesigns — just less confusion.
Combat tweaks - Enemies now fire actual projectiles — no more hitscan shooting - Reduced reload time for the shotgun - Boss fixes and tweaks
Gore & loot - Improved and more visceral gore - Trash now drops more randomized loot
Engine update The game has been updated to a newer version of the engine. This should improve overall stability and hopefully fix a number of underlying bugs, but if anything new or broken shows up, please let me know.
Patch notes:
Added 23 Steam Achievements
Boss fixes and tweaks
Advancing to the next level now happens automatically after killing the final bosses - Enemies now shoot projectiles instead of hitscan - Reduced shotgun reload time - Improved gore - Trash now drops more randomized loot - Blocked off part of Level 1 to prevent players getting lost - Added jumpable barrels to avoid getting stuck in a secret area - Updated the game engine
Thanks again to everyone who’s supported DEAD TRASH so far. If you’ve enjoyed the game and haven’t left a review yet, it genuinely helps with visibility and feedback. Back to the trash. — Kjetil / Crowhill Studios