What changed
1 fix0 additions0 changes0 removals
fixedengine: upgraded to unreal engine 4.19.0 new: throwables expanded - THROWABLE ROCK - does damage if connects mid air with target BEAR TRAP - does damage if player/npc walks over PIPE BOMB - like grenade but lower power DYNAMITE SINGLE - like grenade but higher power DYNAMITE QUAD - like grenade but much higher power GRENADE - explodes after duration of time SMOKE - expels smoke for a duration of time POISON - expels a damage cloud that does damage to players through armor CLAYMORE - explodes if a player comes in contact C4 - sticks to a target and explodes bugfix: crafting receipts adjusted to prevent duping bugfix: gold transfering allowing duping bug fixed bugfix: vehicle ammo now works correct bugfix: faster walk speed if walking diagonally when encumbered bugfix: shaders fixed because not downgraded from my lighting test correctly tweak: all structures excluding player built ones are now invulnerable - this is a temporary measure tweak: item card for inventory and transfer now includes level and damage tweak: new default profiles for specific devices upgraded: settings screen has been expanded to have more options for both PC and Android
Dead Some Day changes
fixedengine: upgraded to unreal engine 4.19.0 new: throwables expanded - THROWABLE ROCK - does damage if connects mid air with target BEAR TRAP - does damage if player/npc walks over PIPE BOMB - like grenade but lower power DYNAMITE SINGLE - like grenade but higher power DYNAMITE QUAD - like grenade but much higher power GRENADE - explodes after duration of time SMOKE - expels smoke for a duration of time POISON - expels a damage cloud that does damage to players through armor CLAYMORE - explodes if a player comes in contact C4 - sticks to a target and explodes bugfix: crafting receipts adjusted to prevent duping bugfix: gold transfering allowing duping bug fixed bugfix: vehicle ammo now works correct bugfix: faster walk speed if walking diagonally when encumbered bugfix: shaders fixed because not downgraded from my lighting test correctly tweak: all structures excluding player built ones are now invulnerable - this is a temporary measure tweak: item card for inventory and transfer now includes level and damage tweak: new default profiles for specific devices upgraded: settings screen has been expanded to have more options for both PC and Android
engine: upgraded to unreal engine 4.19.0 new: throwables expanded - THROWABLE ROCK - does damage if connects mid air with target BEAR TRAP - does damage if player/npc walks over PIPE BOMB - like grenade but lower power DYNAMITE SINGLE - like grenade but higher power DYNAMITE QUAD - like grenade but much higher power GRENADE - explodes after duration of time SMOKE - expels smoke for a duration of time POISON - expels a damage cloud that does damage to players through armor CLAYMORE - explodes if a player comes in contact C4 - sticks to a target and explodes bugfix: crafting receipts adjusted to prevent duping bugfix: gold transfering allowing duping bug fixed bugfix: vehicle ammo now works correct bugfix: faster walk speed if walking diagonally when encumbered bugfix: shaders fixed because not downgraded from my lighting test correctly tweak: all structures excluding player built ones are now invulnerable - this is a temporary measure tweak: item card for inventory and transfer now includes level and damage tweak: new default profiles for specific devices upgraded: settings screen has been expanded to have more options for both PC and Android