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Steam News16 February 20188y ago

2.7.0 Released - The Gold Standard

The Gold Standard release brings new guns, vendors and many fixes to the game. More coming soon!

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What changed

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  • UI and audio
fixedThe Gold Standard release brings new guns, vendors and many fixes to the game. More coming soon! new: new player info card, shows HP and ARMOR new: many new guns, lmg, smg, ar, rifle, shotguns and airsoft new: more bullet types added, airsoft, 22, 357, 567, 762, .50 cal new: newbton safe zone - start here with a few vendors to get you started new: vendors - can buy and sell items. value of items depends on level/durability new: gold coins, bars and ore created - gold is now the in world currency, bars will be granted if sales transactions are over 1000. 1 gold bar can be sold for 1000 coins new: repair vendor - can repair items up to specific durability levels. Find different repair vendors to repair to higher levels of durability. new: input settings has been expanded to have input settings for on foot, in vehicle and aircraft - each setting group has sensitivity and inversion options new: inventory ui improved and stats window in inventory now shows more information new: when objects pop in/out from culling, it its now animated new: free brains for checking out the discord/forum and steam page for the game - thank you for looking at our other platforms and sharing the game new: stance system - able to sit/sleep from a radial menu, hold shift to run, tap shift to bring up radial. ---------------- sleep = fastest health/energy regen and slowest food burn sit = faster health/energy regen and slow food burn walk = normal food burn and health regen, no energy burn on movement walk = fast food burn and no health regen, energy burn on movement ---------------- tweak: resource extraction rules ---------------- vehicles - wrench required trees - axe required rocks - pickaxe required most objects - crowbar required farmed food - fists or scythe required meat from corpses - knife required ---------------- tweak: hunger system, no more damage on starvation tweak: energy system, only burns energy when you are running (and moving) - no more energy burn on overloaded inventory tweak: extreme damage (10x more than HP MAX) will insta gib npcs and players, be careful if you want that loot tweak: xp - you earn more XP if your food/hunger is above 50% - you learn less xp if less than 50% tweak: damage application across the board now randomly applies instead of 100% full application every time tweak: can now zoom while free looking with mouse wheel, also can't switch inventory item when free looking tweak: barn interiors improved and doors upgraded to v2 tweak: searchables now lets you know when they can be searched again tweak: loot spawning in containers and npc corpses tweaked to a better model and use less CPU tweak: ground vehicles work better multiplayer and respond better bugfix: while free looking, can't aim down sight, or while aim down sight, cannot free look bugfix: cant build boats on land bugfix: energy consumption is correct now - before around 10% energy weird things would happen bugfix: armor refreshes correctly on death/reload bugfix: current armor updates correctly when damaged bugfix: statue of libery collision fixed bugfix: navmesh was randomly failing causing AI to just stand there

Dead Some Day changes

fixedThe Gold Standard release brings new guns, vendors and many fixes to the game. More coming soon! new: new player info card, shows HP and ARMOR new: many new guns, lmg, smg, ar, rifle, shotguns and airsoft new: more bullet types added, airsoft, 22, 357, 567, 762, .50 cal new: newbton safe zone - start here with a few vendors to get you started new: vendors - can buy and sell items. value of items depends on level/durability new: gold coins, bars and ore created - gold is now the in world currency, bars will be granted if sales transactions are over 1000. 1 gold bar can be sold for 1000 coins new: repair vendor - can repair items up to specific durability levels. Find different repair vendors to repair to higher levels of durability. new: input settings has been expanded to have input settings for on foot, in vehicle and aircraft - each setting group has sensitivity and inversion options new: inventory ui improved and stats window in inventory now shows more information new: when objects pop in/out from culling, it its now animated new: free brains for checking out the discord/forum and steam page for the game - thank you for looking at our other platforms and sharing the game new: stance system - able to sit/sleep from a radial menu, hold shift to run, tap shift to bring up radial. ---------------- sleep = fastest health/energy regen and slowest food burn sit = faster health/energy regen and slow food burn walk = normal food burn and health regen, no energy burn on movement walk = fast food burn and no health regen, energy burn on movement ---------------- tweak: resource extraction rules ---------------- vehicles - wrench required trees - axe required rocks - pickaxe required most objects - crowbar required farmed food - fists or scythe required meat from corpses - knife required ---------------- tweak: hunger system, no more damage on starvation tweak: energy system, only burns energy when you are running (and moving) - no more energy burn on overloaded inventory tweak: extreme damage (10x more than HP MAX) will insta gib npcs and players, be careful if you want that loot tweak: xp - you earn more XP if your food/hunger is above 50% - you learn less xp if less than 50% tweak: damage application across the board now randomly applies instead of 100% full application every time tweak: can now zoom while free looking with mouse wheel, also can't switch inventory item when free looking tweak: barn interiors improved and doors upgraded to v2 tweak: searchables now lets you know when they can be searched again tweak: loot spawning in containers and npc corpses tweaked to a better model and use less CPU tweak: ground vehicles work better multiplayer and respond better bugfix: while free looking, can't aim down sight, or while aim down sight, cannot free look bugfix: cant build boats on land bugfix: energy consumption is correct now - before around 10% energy weird things would happen bugfix: armor refreshes correctly on death/reload bugfix: current armor updates correctly when damaged bugfix: statue of libery collision fixed bugfix: navmesh was randomly failing causing AI to just stand there

The Gold Standard release brings new guns, vendors and many fixes to the game. More coming soon! new: new player info card, shows HP and ARMOR new: many new guns, lmg, smg, ar, rifle, shotguns and airsoft new: more bullet types added, airsoft, 22, 357, 567, 762, .50 cal new: newbton safe zone - start here with a few vendors to get you started new: vendors - can buy and sell items. value of items depends on level/durability new: gold coins, bars and ore created - gold is now the in world currency, bars will be granted if sales transactions are over 1000. 1 gold bar can be sold for 1000 coins new: repair vendor - can repair items up to specific durability levels. Find different repair vendors to repair to higher levels of durability. new: input settings has been expanded to have input settings for on foot, in vehicle and aircraft - each setting group has sensitivity and inversion options new: inventory ui improved and stats window in inventory now shows more information new: when objects pop in/out from culling, it its now animated new: free brains for checking out the discord/forum and steam page for the game - thank you for looking at our other platforms and sharing the game new: stance system - able to sit/sleep from a radial menu, hold shift to run, tap shift to bring up radial. ---------------- sleep = fastest health/energy regen and slowest food burn sit = faster health/energy regen and slow food burn walk = normal food burn and health regen, no energy burn on movement walk = fast food burn and no health regen, energy burn on movement ---------------- tweak: resource extraction rules ---------------- vehicles - wrench required trees - axe required rocks - pickaxe required most objects - crowbar required farmed food - fists or scythe required meat from corpses - knife required ---------------- tweak: hunger system, no more damage on starvation tweak: energy system, only burns energy when you are running (and moving) - no more energy burn on overloaded inventory tweak: extreme damage (10x more than HP MAX) will insta gib npcs and players, be careful if you want that loot tweak: xp - you earn more XP if your food/hunger is above 50% - you learn less xp if less than 50% tweak: damage application across the board now randomly applies instead of 100% full application every time tweak: can now zoom while free looking with mouse wheel, also can't switch inventory item when free looking tweak: barn interiors improved and doors upgraded to v2 tweak: searchables now lets you know when they can be searched again tweak: loot spawning in containers and npc corpses tweaked to a better model and use less CPU tweak: ground vehicles work better multiplayer and respond better bugfix: while free looking, can't aim down sight, or while aim down sight, cannot free look bugfix: cant build boats on land bugfix: energy consumption is correct now - before around 10% energy weird things would happen bugfix: armor refreshes correctly on death/reload bugfix: current armor updates correctly when damaged bugfix: statue of libery collision fixed bugfix: navmesh was randomly failing causing AI to just stand there

Source

Steam News / 16 February 2018

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