What changed
0 fixes1 addition0 changes0 removals
addednew: profile config screen now shows preview of default skin tone/hair settings new: new vehicles new: vehicle boost mode (shift on PC, button on mobile) faster speed/accel, higher fuel use, causes damage to vehicle new: race track map (sloped oval) new: free look mode - hold left-alt and mouse move to free look around your character or vehicle (PC Only) new: mini dungeons - church, garage, and military garage new: dungeon tab on map screen now shows distances from dungeon in menu and on screen markets new: new dirt jumps and loop ramps can be built new: bosses NPCs, (The Priest, The Merc and The Doctor) found in dungeons only (can be created in creative mode too) new: military vehicle turrets - free mouse on pc, touch & drag screen on mobile new: armor items now have a "equip" button in the inventory - armor tab was where this was done before new: consumable items now have a "consume" button in the inventory - using the item with left mouse button from hotbar (use button on mobile) was how done before bugfix: starvation damage no longer goes against armor HP, affects HP directly bugfix: character reaction now different if its damage against hp, armor hp and starvation damage bugfix: weight was reported incorrectly between side bar and full info stats bugfix: when a player in died multiplayer it would leave a collision sphere bugfix: buying houses now works correctly, new "house is invuln after buying" caused config box to get messed up bugfix: character spinning with incorrect texture/skin/hair tones when you re-connected to a game no longer happens bugfix: 2 houses in newbton were duplicated and unaccessible bugfix: can see npcs from further away on PC bugfix: dungeon tab wasnt showing correct state of dungeon marker being highlighted when revisiting bugfix: hidden collision spheres were being left around npcs bugfix: PC - esc menu can now take you out of menus (except for chat screen, you need to click out) bugfix: nav mesh generation was doing at least 2x too much work bugfix: nav mesh generation was processesing entire map when playing single player bugfix: gib particle & bullet casings particles were only happening if really close bugfix: gib particle & bullet casings particles were colliding with the player on spawn bugfix: bullet spawning was still messed up for spawner guns bugfix: corpses have better hit detection tweak: map streaming is now async again (was buggy on mobile in earlier unreal versions) tweak: tweaked colors used for inventory weight, item damage and main stats tweak: item detail screen + item side bar on pickup visual improvement + more information displayed tweak: v2 door upgrades: barber shop, strip club, bakery tweak: changed speed reduction of being overweight/out of energy to 50/60% instead of 10/20%, as that wasnt fun for people tweak: changed jump blocking weight from ideal weight (yellow) to red - so you can jump when slighly overload - for the fun tweak: alerts on why you cant jump, i.e. energy or weight issue ai: NPC AI - disengages if loses sight ai: NPC AI - disengages if distance > 5000 (a city block) ai: NPC AI - engage if hear player running/walking
Dead Some Day changes
addednew: profile config screen now shows preview of default skin tone/hair settings new: new vehicles new: vehicle boost mode (shift on PC, button on mobile) faster speed/accel, higher fuel use, causes damage to vehicle new: race track map (sloped oval) new: free look mode - hold left-alt and mouse move to free look around your character or vehicle (PC Only) new: mini dungeons - church, garage, and military garage new: dungeon tab on map screen now shows distances from dungeon in menu and on screen markets new: new dirt jumps and loop ramps can be built new: bosses NPCs, (The Priest, The Merc and The Doctor) found in dungeons only (can be created in creative mode too) new: military vehicle turrets - free mouse on pc, touch & drag screen on mobile new: armor items now have a "equip" button in the inventory - armor tab was where this was done before new: consumable items now have a "consume" button in the inventory - using the item with left mouse button from hotbar (use button on mobile) was how done before bugfix: starvation damage no longer goes against armor HP, affects HP directly bugfix: character reaction now different if its damage against hp, armor hp and starvation damage bugfix: weight was reported incorrectly between side bar and full info stats bugfix: when a player in died multiplayer it would leave a collision sphere bugfix: buying houses now works correctly, new "house is invuln after buying" caused config box to get messed up bugfix: character spinning with incorrect texture/skin/hair tones when you re-connected to a game no longer happens bugfix: 2 houses in newbton were duplicated and unaccessible bugfix: can see npcs from further away on PC bugfix: dungeon tab wasnt showing correct state of dungeon marker being highlighted when revisiting bugfix: hidden collision spheres were being left around npcs bugfix: PC - esc menu can now take you out of menus (except for chat screen, you need to click out) bugfix: nav mesh generation was doing at least 2x too much work bugfix: nav mesh generation was processesing entire map when playing single player bugfix: gib particle & bullet casings particles were only happening if really close bugfix: gib particle & bullet casings particles were colliding with the player on spawn bugfix: bullet spawning was still messed up for spawner guns bugfix: corpses have better hit detection tweak: map streaming is now async again (was buggy on mobile in earlier unreal versions) tweak: tweaked colors used for inventory weight, item damage and main stats tweak: item detail screen + item side bar on pickup visual improvement + more information displayed tweak: v2 door upgrades: barber shop, strip club, bakery tweak: changed speed reduction of being overweight/out of energy to 50/60% instead of 10/20%, as that wasnt fun for people tweak: changed jump blocking weight from ideal weight (yellow) to red - so you can jump when slighly overload - for the fun tweak: alerts on why you cant jump, i.e. energy or weight issue ai: NPC AI - disengages if loses sight ai: NPC AI - disengages if distance > 5000 (a city block) ai: NPC AI - engage if hear player running/walking
new: profile config screen now shows preview of default skin tone/hair settings new: new vehicles new: vehicle boost mode (shift on PC, button on mobile) faster speed/accel, higher fuel use, causes damage to vehicle new: race track map (sloped oval) new: free look mode - hold left-alt and mouse move to free look around your character or vehicle (PC Only) new: mini dungeons - church, garage, and military garage new: dungeon tab on map screen now shows distances from dungeon in menu and on screen markets new: new dirt jumps and loop ramps can be built new: bosses NPCs, (The Priest, The Merc and The Doctor) found in dungeons only (can be created in creative mode too) new: military vehicle turrets - free mouse on pc, touch & drag screen on mobile new: armor items now have a "equip" button in the inventory - armor tab was where this was done before new: consumable items now have a "consume" button in the inventory - using the item with left mouse button from hotbar (use button on mobile) was how done before bugfix: starvation damage no longer goes against armor HP, affects HP directly bugfix: character reaction now different if its damage against hp, armor hp and starvation damage bugfix: weight was reported incorrectly between side bar and full info stats bugfix: when a player in died multiplayer it would leave a collision sphere bugfix: buying houses now works correctly, new "house is invuln after buying" caused config box to get messed up bugfix: character spinning with incorrect texture/skin/hair tones when you re-connected to a game no longer happens bugfix: 2 houses in newbton were duplicated and unaccessible bugfix: can see npcs from further away on PC bugfix: dungeon tab wasnt showing correct state of dungeon marker being highlighted when revisiting bugfix: hidden collision spheres were being left around npcs bugfix: PC - esc menu can now take you out of menus (except for chat screen, you need to click out) bugfix: nav mesh generation was doing at least 2x too much work bugfix: nav mesh generation was processesing entire map when playing single player bugfix: gib particle & bullet casings particles were only happening if really close bugfix: gib particle & bullet casings particles were colliding with the player on spawn bugfix: bullet spawning was still messed up for spawner guns bugfix: corpses have better hit detection tweak: map streaming is now async again (was buggy on mobile in earlier unreal versions) tweak: tweaked colors used for inventory weight, item damage and main stats tweak: item detail screen + item side bar on pickup visual improvement + more information displayed tweak: v2 door upgrades: barber shop, strip club, bakery tweak: changed speed reduction of being overweight/out of energy to 50/60% instead of 10/20%, as that wasnt fun for people tweak: changed jump blocking weight from ideal weight (yellow) to red - so you can jump when slighly overload - for the fun tweak: alerts on why you cant jump, i.e. energy or weight issue ai: NPC AI - disengages if loses sight ai: NPC AI - disengages if distance > 5000 (a city block) ai: NPC AI - engage if hear player running/walking