Full notes
Full Dead Rush update
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Repeated intro
Hey everyone! Thanks a lot for all the feedback and support — I’ve been reading everything and working on improving the experience based on your suggestions. This update focuses on gameplay feel, balance, and overall polish. ⚙️ Gameplay & Balance Adjusted zombie spawn distances to reduce frustration and give players more breathing room Improved early-game pacing (slower difficulty ramp at the start) Tweaked solo experience to feel more balanced and less punishing 🔫 Combat & Feel Improvements Improved hit feedback on zombies Started reworking zombie responsiveness and reactions Minor improvements to weapon feel and shooting feedback
What changed
- Balance
- Gameplay
- Compatibility
🌍 Atmosphere & Visuals Adjusted lighting for better visibility while keeping the atmosphere Added/updated particle effects to make combat feel more dynamic
🎧 Audio Fixed countdown audio inconsistency (volume drop after 3) 🧩 Quality of Life Improved general interaction flow Minor tweaks to ammo crate usability 🚧 In Progress / Coming Soon Controller support Weapon upgrade system More animations (including interaction animations) Further improvements to game feel and zombie behavior More interactable elements in the world Thanks again for all your feedback — it really helps shape the game. More updates coming soon! 🚀
Source
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