Full notes
Full DEAD RISING® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
Patch #3 Change Log:
Background music during helicopter cutscene loops correctly. (no gap between repeats)
Fixed reversed zoom in/out controls during map screen mode. Previously, pressing the analog stick 'UP' zoomed out and pulling back on the stick zoomed in. Mouse scroll direction has also been adjusted accordingly.
Improved DirectInput game pad detection.
Mall music now loops in sequence and without repeating the same track.
Reduced VRAM usage (currently 1,300MB ~ 1,800MB) that may have contributed to performance degradation for certain video cards with small VRAM.
Source
Changelog.gg summarizes and formats this update. How we read updates.
