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Steam News10 October 20169y ago

Patch #3 Now Available (Oct.10, 2016)

Patch #3 Change Log: Background music during helicopter cutscene loops correctly. (no gap between repeats) Fixed reversed zoom in/out controls during map screen mode.

Full notes

Full DEAD RISING® update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Maps
  • Gameplay
  • Performance
fixedPatch #3 Change Log:Fixed reversed zoom in/out controls during map screen mode. Previously, pressing the analog stick 'UP' zoomed out and pulling back on the stick zoomed in. Mouse scroll direction has also been adjusted accordingly.
changedPatch #3 Change Log:Improved DirectInput game pad detection.
changedPatch #3 Change Log:Reduced VRAM usage (currently 1,300MB ~ 1,800MB) that may have contributed to performance degradation for certain video cards with small VRAM.

Patch #3 Change Log:

  • Background music during helicopter cutscene loops correctly. (no gap between repeats)

  • Fixed reversed zoom in/out controls during map screen mode. Previously, pressing the analog stick 'UP' zoomed out and pulling back on the stick zoomed in. Mouse scroll direction has also been adjusted accordingly.

  • Improved DirectInput game pad detection.

  • Mall music now loops in sequence and without repeating the same track.

  • Reduced VRAM usage (currently 1,300MB ~ 1,800MB) that may have contributed to performance degradation for certain video cards with small VRAM.

Source

Steam News / 10 October 2016

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