Full notes
Full Dead Past 8 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
- Performance
- UI and audio
fixedFixed melee weapon animations to be a bit slower - Reduced foliage size for better visibility and clipping inside houses. - Fixed zombies sight range, and reset range. - Fixed spawn points to be further away, for less "popping in", do note the world loads and unloads around you for performance reasons.
changeda FoV(field of view) fix will be in the near future.
- Fixed melee weapon animations to be a bit slower - Reduced foliage size for better visibility and clipping inside houses. - Fixed zombies sight range, and reset range. - Fixed spawn points to be further away, for less "popping in", do note the world loads and unloads around you for performance reasons.
- a FoV(field of view) fix will be in the near future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
